Quote:
Originally Posted by Danath
I hate to say this now, but this isn't working well.
I wanted the level to be BIG horizontally, but i didn't take into account the engine limitations with view distance. When i apply the horizon ( no texture ) to the outer walls of the level, this happens:
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In my opinion, that wouldn't bother me at all.
Is the back wall in the picture intended to be horizon or solid wall? For some reason, I couldn't figure out from your description. Could you explain?