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Old 31-01-10, 21:43   #21
The Great Chi
The Inscrutable One
 
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Joined: Apr 2006
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SOPHIE LEE AS A BADDIE IN ANOTHER LEVEL....
One of the problems you are having is that to transfer one baddy to another, (which I have experimented on quite a lot), is that the actual animated hinge points like knees, elbows, shoulders ,must tie in very similarly with each baddie, otherwize the meshes will clash and you get wierd results, error messages or crash problems.

But we can create Sophie, as she is of similar size to Lara, using my tried and tested method below....

ANOTHER METHOD.....
There is a cheating way to create controllable and working baddies by using a disguised Lara, I did a number of video's on youtube, where I cunningly disguise lara as a similar shaped baddie. This is done by transfering the baddies meshes and textures onto Laras frame, using 'Strpix' and where required the '3D Meta' modelling tool to move the meshes around slightly to fit.

It then looks like the baddie has its own control. See two parts of this video of mine, where 'baddies' take control, at 0.43 and 1.04


Last edited by The Great Chi; 01-02-10 at 06:02.
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