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Old 04-02-10, 16:48   #25
CelticGuard
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GameGlitcher did not want Sophia in the Lara slot I think. That is not difficult at all. In those 24-mesh baddy slots by modifying and clearing the right meshes it is possible to construct a 24-mesh Sophia with the baddy's anims, but that is way too timetaking, I don't think anyone has patience to keep repositioning meshes to get a perfect skeletal copy of the goon.

IIRC, TR1 might have some 15-mesh baddies for Sophia to be imported onto them.

Quote:
Originally Posted by The Great Chi View Post
Yes, Modding the data file can create all sorts of problems and crashes in the level you are modding.

...you can get invisible barriers to stop you getting to your next TR model room in TR1 to TRC, both vertically and horizontally.
As far as I know, since TRC can only use FexMerger there is no way out (possible solution: mod another level of the location, like try Streets of Rome,which works perfectly modded). For TR1-TR4 simply use TRViewer instead of FexMerger. TRViewer has really less chances of messing up your level and allows fantastically easy modding compared to PixStr.
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