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Old 12-05-09, 18:21   #1
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Default Tutorials INDEX

TRLE


Below is a list of tutorials that can be used when you use the original TRLE for your game.
They can also be used when using NGLE/TRNG.


Download the TRLE Official manual by Gary LaRochelle in pdf format here (3.81Mb): TRLEManual.zip





Creating A Level- Covering Many Aspects

Installing the Level Editor

Installing Custom Levels
- This tutorial is about installing custom levels when those levels are not playable directly from the downloaded and unzipped folder, like all levels at trle.net are these days.

How to make a "working" levelset
- This tutorial shows the steps you can take from basic initial ideas to actual environments, objects and atmosphere.

Building Atmosphere

Building Gameplay


Inspiration
Visualizing Fantasies


Beta testing
Beta Testing
- Is your level done? Don't take that for granted. Having it beta tested by others is perhaps the most important phase of any video game's development.



Level Editor Tutorial - for the beginner
- This tutorial teaches you, step by step, the basics of shaping, texturing and lighting a room and making the level playable.

Tomb Raider Level Editor Tutorial for Beginners (The Basics)
- VIDEO TUTORIAL!!
- This tutorial teaches you, step by step, the basics of shaping, texturing and lighting a room and placing objects.



Architecture
Tutorials about shaping your level, shaping the rooms.
Architecture - Building Caves

Diagonal ledges
- This tutorial shows you how to build diagonal flat ledges.


Lighting
A couple of tutorials on how to light your level to create a certain atmosphere.
Advanced lighting to create an atmospheric level


Miscellaneous
Death Water

Distant Fog

Flipmaps - The basics
Flipmap - Advanced
- With flipmaps you can change the appearance of a room, like turn it into a water room for example. These tutorials show you how to use them.

Horizon

Tutorials on how to make your level look better

Uvavoo's Data Sheets

Sinks
- Sinks are used to create a current in the water, to either pull Lara along or prevent her from going somewhere.

Some scripting and segmenting walls for proper texturing

Title Flyby Cameras
- The Title level is the one that you see behind the New game and load menus before you enter your game. You can create your own custom Title Flyby in the same way you build a normal level, except that this title level is a continuously looped flyby, so it is not playable as such..

Train levels
- This tutorial teaches you how to set up a "train" level.


Texturing
Tutorials on texturing your levels.
Advanced texturing

"Alien" level tutorial
- A small tutorial on how to use pictures of ordinary things for more alien looking levels.

Animating Textures
- Some info on animation range and UV-rotating on roomgeometry and objects.

Textures - Crack Mode

Water - How to make watery greatness
- A tutorial on how to make water more realistic by layering textures.



Optimizing
We all know the TR4 engine, which is used for the TRLE, is limited. Limited in all sorts of ways but also limited in how much it can render at some given time.
Lots of players experience lagging in custom games, especially in large areas and/or areas stuffed with detailed objects. And even with high-end computers...
Here are a few things you can keep in mind while building your level, things that can reduce lagging, when using large open areas and more detailed textures and objects:
Understanding importance of using small rooms versus big rooms
Optimizing - things we can do to reduce lagging




Bottom Right Corner Pitch-Black Blink: Where Is The Line
- Experiencing a ptich-black blinking of the environment in certain parts of your level? Chances are those rooms have been built in the bottom right corner of the 2D view window in the editor.
This tutorial shows you the zone where the blinking starts so it will be easier to stay away from it, without error and trial.


[Fixing] Prj crash due missing PCX/TGA

"I did something wrong with my PC and now TRLE tools won't work!" - answered here




Enemie setups
Horseman and horses

How to make the DEMIGOD1 shake Lara off walls
- Remember how the Hammer God makes Lara fall off walls? Here's how you do it!

Multiple Baddies setup
- This tutorial is about activating new enemies after others have died.

Mutant Egg setup
- This tutorial is about the mutant egg setup from the TR1 Atlantean levels.

Wraiths
- This tutorial is about the different types of wraiths and how to set them up.


Friendly characters
Jean Yves

Monkey switch setup
- The monkey pulling the ceiling-switch.

Scorpion - Making the Scorpion an ally

Von Croy in the Guide slot


Interactive objects
The Cog Switch

Pole Swinging, Tightrope and Zipline tutorial
- This tutorial tells you how to setup a swingpole, a tightrope and a zipline within the original TRLE.


Miscellaneous
Bridges
- You don't always have to create ledges for Lara to walk on. Bridge objects can also be made solid so Lara can walk on them. The advantage is that you don't have to stack rooms to get a walkeable ledge.

Two Block Platform - Advanced

Waterfalls - How to add more different waterfall objects to your wad
- A wad only has three WATERFALL slots. Need more different waterfalls in your level? This tutorial describes how you can do that.

Waterfall Colour Change Problem
- Getting random objecttextures on your waterfall objects? Here's how to fix that.


Puzzles
Burning Floor
- A tutorial on how to set up the BURNING_FLOOR object from the TR4 "Lost Library" level.

Element Puzzle
- A tutorial on how to set up the ELEMENT_PUZZLE from the TR4 "Mastabas" level.

Lightbeams and Mirrors
- An example of a puzzle using the lightbeams and mirrors from the TR4 "Tomb of Semerket" level.

Obelisk Puzzle
- The puzzle where you have to use the turnswitch to point the obelisks in the right direction.

Pushblocks to open doors

Pyramid Puzzle
- This tutorial is about the pyramid puzzle from the TR4 "Cleopatra's Palace" level.

The Scales Puzzle
- This tutorial and its example project show fully working scales puzzles.

The Sundisk Puzzle
- This tutorial shows you how to set up the Sundisk puzzle from the TR4 "Sacred Lake" level.

Trapdoors


Traps
Flame Emitter OCB's

Mine detonation setup
- Tutorial on how to setup the mine(field) detonation like it was used in TR4 Street Bazar.

Teethspikes





Alternative methods instead of Trigger Triggerer

Flyby Cameras - The Basics
Flyby Camera - Advanced
- Flyby camera's can be used for a short cutscene-like scene. The camera's "move". Here's how to use them.

Level Jumps - The Basics
Level Jumps - Advanced
- Level jumps are needed to get from one level to the next. These tutorials show you how to do that.

Pickups - the Basics
- The basic setup for the different types of pickups and how to trigger things when picking up an item.



Customizing texts and item coordinates in the inventory

Load Camera Coordinates explained

Some scripting and segmenting walls for proper texturing

Sound Issues: audio and sfx
- Basic info on sfx and audio format.

Sound Issues: No sound? Sounds missing? Wrong pitch?

Sound Issues - Lara A Ha sound
- By default Lara remains silent when she takes a pickup object.
This simple tutorial will guide you through the process of making her say 'A Ha', when she takes a pickup from the ground and also from a low pedestal.
You will need WADMerger and the Lara_aha .wav file.




Animations - Replacing a Lara Animation

Creating a Water Light Reflection
- create a shiny watersurface using an object

Flipmap tutorial

Fog bulbs and bump mapping

Fun with Shininess and Reflection!
- This tutorial is all about applying shine to your objects and the effects you can create with it.

Global Coordinates: Understanding and Calculating them

How to set up a Global Lens Flare

Level Locations on TR4 CD

Lightning and sparks
- The setups for the different types of electric arcs, sparks and lightning effects.

OCB code list
- This list contains the OCB codes for the regular TRLE objects.
- The extra TRNG OCB codes can be found in NG-Center Reference.


Overlapping water room trick (Snow effect)

Sliding floor
- A flat floor that Lara performs her sliding animations on.

TR4 object locations

TRLE Sprites - The Complete List
- Sprites are images used for certain effects ingame, like fire, smoke, water, etc.
- This is the complete list of the sprite numbers and for which effect they are used.




Textures - Where to get them?
Textures - Where to get them?
- not a tutorial but a thread with links to various texturesites/downloads, including links to various remade classic TR texturesets.

Taking ingame screenshots
Manipulating the camera for screenshots
- A tutorial on manipulating the camera in such a way that you can take ingame screenshots from different angles.
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TRNG

The tutorials listed below can only be used if you are creating your level using TRNG.
TRNG is an updated version of the original TRLE, called NGLE, and it has its own tomb4.exe.
TRNG allows for a whole lot of new possibilities for both gameplay and graphics.

Remember that when you are using TRNG, you can also use the TRLE tutorials above.



The NGLE Encyclopedia
The NGLE Encylopedia by AkyV is a complete NGLE reference manual in pdf format (550Kb).
The reference manual was made using TRNG 1.2.2.6. The above link also contains an addendum for TRNG 1.2.2.7.



TRNG Tutorial Level Package
Four levels built with the TRNG which you can study and use. Includes maps, textures and WADs (194Mb).
The levels were made by Aza, Bedazzled, Tomb Maker and George Maciver.



TRNG Croft Manor Tutorial Package
A level built around Croft Manor for new players so they can learn some of the moves used in custom levels (61Mb).
The manor was made by Cowboy and turned into a tutorial by George Maciver.



TRNG Script Reference Manual
he TRNG script reference manual by AkyV and Stephen Cooper is a complete script reference in PDF format (1.64 MB).


TRNG – Comparing miscellaneous old (TRLE) and new (TRNG) setups to each other

NGLE Installation


TRNG – How to start building a level?

TRNG - Textures - Animating Basics
TRNG - Textures - Animating Advanced
- Two tutorials on how to work with animating textures in NGLE/TRNG.


Optimizing
We all know the TR4 engine, which is used for the TRLE, is limited. Limited in all sorts of ways but also limited in how much it can render at some given time.
Lots of players experience lagging in custom games, especially in large areas and/or areas stuffed with detailed objects. And even with high-end computers...
Here are a few things you can keep in mind while building your level, things that can reduce lagging, when using large open areas and more detailed textures and objects:
Understanding importance of using small rooms versus big rooms
Optimizing - things we can do to reduce lagging
TRNG - [LOW] Less Objects in World to prevent framerate issue


ANIMATION
TRNG - Lara's State ID codes
- A list with all of Lara's StateID's and their behaviour.

New moves for Lara, interaction with objects other than a regular puzzle- or keyhole, etc.
TRNG - Animation Scripting
- Make all sorts of new moves possible through scripting.
- The tutorial only covers some of the moves that were previously made possible with TREP.


TRNG - Diagonal ledges - hanging from a diagonal ledge
- This tutorial shows you how to build diagonal flat ledges.
- The addendum shows you how you can make Lara grab a diagonal ledge by using parallelbars and TRNG animation scripting.


TRNG - Force Lara to unhand at a polerope's end
- By default Lara keeps climbing even if a polerope has ended, either above or below the placed poleropes.
- This tutorial teaches you how to make poleropes which end, like the poles and stalactites in TRA/TRL/TRU.


TRNG - Underwater - Actions
- This tutorial thread contains multiple examples on how to make Lara interact with objects when she is underwater.




AUDIO and SOUND
TRNG – Audio and sound special
- A couple of conditions and commands that have to do with (the volume of) audio and sound.

TRNG - Audio: changing the audio when Lara enters a certain environment
- Change the background audio when Lara enters a different environment in which the audio can't be changed through regular triggering.
- The tutorial covers a change of background audio when going underwater.
- This same setup can also be used to change other things when entering a certain environment.


TRNG - New audio engine
- Audio can play at two different channels simulateously, volume can be changed, etc.
- All WAV formats, MP3 and OGG can now be used. No more converting to the lower quality TRLE wav format needed!


TRNG - Removing Hardcoded Audio
- When you’re using an object in the game, sometimes you will hear an unwanted (hardcoded) audio file. This tutorial shows you how to remove that.

TRNG - Getting Sounds to work in V130 Projects



CAMERA'S
TRNG - Activation and deactivation of cameras
- Using the new (A41, A45) triggers instead of the classic camera triggers, for static/flyby cameras.
- Using the new (A42) trigger instead of the classic TARGET triggers, for static camera targets.
- Using new static camera effects, with F119 or F123 triggers.
- Using demo cutscene cameras, even out of cutscenes.
- Customizing basic (chase, combat, look) cameras.


TRNG - How to create basic in-game cutscenes
- This tutorial is about creating cutscenes using the cutscene features/triggers.



LARA'S PHYSICS, PROPERTIES and INVENTORY
Change Lara's physics (jumping speed etc), the amount of air in her lungs when underwater, make her scream when on fire, etc.

TRNG – Controlling Lara’s interaction with Moveable objects
- The title says it all... The moveable objects include vehicles, crowbar switch, pulley, falling block, pushable, rope, rollingball, parallel bar, switches.

TRNG - Fire: Make Lara scream when on fire
- Ever noticed how Lara never screams when she's on fire? Well, with this tutorial you now can make her scream!

TRNG - Grip Bar Tutorial
- A tutorial on how to accomplish an AOD style gripbar, with Lara having limited strength.

TRNG - Health: TR3 style life energy crystals
- A tutorial on how to make TR3 style health/healing crystals.

TRNG – Some features about Lara hanging
- A tutorial on some "hanging" features: on a climbable wall and a couple of things having to do with Lara hanging on a rope.

TRNG – Inventory: Adjusting/studying a bigger amount of ammo/medipack/flare during the game
- Ever wanted to adjust the amount of items (flares and weapon ammo's) in Lara's inventory? Here's how to do it through some scripting and the use of variables.

TRNG - Lara floating on air
- A sweet short tutorial with an example on how to make Lara jump further when she is jumping over a hole with a strong updraft.

TRNG - Underwater - Change the amount of time Lara can stay underwater
- Change the amount of time Lara can stay underwater, either decreasing her air faster or slower.

TRNG – Some special states of Lara
- Some things related to Lara's air, dashing, the mechanical scarab and activating things after Lara is dead (before the jump to the menu takes place).





TRNG - Checkpoints
- You’ll be able to use checkpoint type game savings if you follow the description in this tutorial.

TRNG – Collision
- a tutorial about the different types of collision that are available within TRNG.

TRNG - Compass: Real time compass display
- This tutorial is NOT about the animating compass you see in the inventory. This tutorial is about an on-screen compass, using sprites.

TRNG – Customizations for humans
- Some customizations for human non-playable character: baddy, guide, horseman and Von Croy.

TRNG - Damage rooms
- The basics on the Damage= script and an example of a cold waterroom.

TRNG - The Detector
- The detector object is a new piece of equipment which Lara can use to locate the position of pickups & enemies in real time..

TRNG - Diary feature: Diary + Load + Save in one item
- a tutorial on how to put Diary, Load Game and Save Game options all in one object, like in TREP.

TRNG - End Credits
- Do you want to add credits to the end of your game? Here's how to do it.

TRNG - Fix binoculars bug
- fixes the bug that the binoculars are not visible when Lara is looking in a mirror through the binoculars.

TRNG - Flare customisation
- 1. Tutorial on how to use the Customize=CUST_FLARE, ** script.
- 2. Tutorial about how to add the hissing sound to the flares.


TRNG – Flares/Torch - A couple of interesting torch/flare statuses
- some very interesting stuff about torches and flares in here.

TRNG – Flycheat special
- some things regarding the flycheat which you could find usefull in your level.

TRNG - FMV - Playing an FMV
- FMV's can be used with the TRNG engine.
- This tutorial tells you more about it.


TRNG - Hanging Strength for Lara as in Angel of Darkness
- Lara has limited hanging strength in Angel of Darkness. Here's how you can make it work in TRNG.

TRNG - Instruction sheets
- Usefull instructionsheets to help you better organize your TRNG stuff, like the script.
- NOTE: link in the tutorial seems to be dead...


TRNG - "Lara's Home" in Main Menu
- With TREP and FLEP it is possible to add an extra "Lara's Home" entry to the main menu, kinda like you could select Croft Manor from the Main Menu in TR1-TR3.
But it is also possible with just TRNG, using some scripting. The "Lara's Home" (or whatever you want to call it) can't be selected with the cursor: a hotkey is needed.


TRNG - Level Endings: the Classic Style
- Remember the statistics screen popping up at the end of a level in TR1, TR2 and TR3? Here's how to create such level endings .

TRNG - Mist Ball Effects
- This is a short tutorial to show how you can add a glowing mist ball to an object, for extra effect.

TRNG - Pyrotechnics and Flame Emitter Special Effects
- Some stuff you can do with fire.

TRNG - Save Game panels
- Tired of the default gamebackground when loading or saving a game? Learn more about the SaveGamePanel here.

TRNG - Setting the Number of Secrets

TRNG - Making shadows
- This tutorial shows you how to make semi-transparant shadows for objects, using statics.

TRNG – Some miscellaneous customization with variables for Moveable object slots
- Some customization stuff about the use of MIP slots, the size of the shadow that a moveable casts and the distance at which enemies can detect Lara.

TRNG - Talking to Zip
- This tutorial tells you how you can make Lara talk to Zip through her headset, just like in the TRCVCI levels.

TRNG – Vitality special
- Some things you can do with Lara's vitality as well as the vitality of enemies.

TRNG - Walking Like Angel of Darkness
- A tutorial on how to create the walking setup like it is in the Angel of Darkness game (without having to hold the walk button the whole time while walking).




Animatings, switches, doors and puzzles
TRNG – Activation and deactivation of moveable objects
- What is activation and deactivation exactly? And which triggers can or have to be used in the old TRLE and in TRNG.

TRNG - Advanced Puzzle with Rolling Balls (Exploding RollingB.)
- This tutorial describes how you can make two rollingballs collide and explode when they hit each other.
- You can create the illusion that something is hidden inside the rollingballs.


TRNG - Customized switch sequences
- This tutorial is about setting up multiple switches and only the specific order in which the switches are used will trigger the event.

TRNG - Iron door with wheel switch (TR2-TR5 style)
- This tutorial shows you how to set up a door which has to be opened with a wheelswitch that's attached to the door. Like in TR2 and in TRC, the submarine levels.

TRNG - The Keypad
- This tutorial shows how to use the TR5 keypad as a coded switch in base type levels with the option of on screen instructions being given to the player..

TRNG - Object position special
- Some conditions and actions that have to do with the position of an object.

TRNG - Placing Special objects
- This tutorial is about placing objects and giving them a new position, like switches and pickups not being in the middle of the tile, parallelbars not being in the middle of the tile, etc.

TRNG - Populating your streets
- Ever noticed how empty a town that Lara is visiting is? Well, here's how you can make it look populated.

TRNG - Pushable Objects
- Stuff about the TRNG features regarding pushables.

TRNG - Rolling Balls
- Stuff about the TRNG features regarding rolling balls.

TRNG – Rollingball and Spikes special
- Customizations for the rollingball (e.g. rolling speeds), teethspikes (e.g. adjust how fast they go up and down) and joby-spikes (e.g. rotating speed and extension length.

TRNG - Spinning objects on pedestal
- Objects can be made to spin without having to animate them.
- This tutorial teaches you how to make a pickup item spin.


TRNG - Sprinkler
- How to use the sprinkler multiple times and changing the length of the sprikler's effects.

TRNG - The Torch
- Some basic and some more advanced stuff regarding the use of the torch.

TRNG - TRC Bird Switch - Starter Set Up and Tutorial
- Info on how to set up and use the birdswitch from TRC

TRNG - TRC Submarine crowbar pickup
- A tutorial about setting up the TRC crowbar pickup (taking it off a wall) using TestPosition= and Animation= scripting.

TRNG - Von Croy
- This tutorial is all about Von Croy.



PICKUPS and TRIGGERS
TRNG - Fragmented Triggers
- When you set a trigger in the TRLE/NGLE, it applies to the entire tile. With fragmented triggers you can set the trigger to work in only a specific section of the tile.
In this example, Lara performs an animation as soon as she steps on the trigger sector. This means the pickup animation is performed at the edge of the sector and not at the centre where the pickup object is located.


TRNG - Global Triggers
- A GlobalTrigger is like a CONDITION trigger. It activates if some event happens in the game. It is a way to trigger (activate) a TriggerGroup without placing a trigger sector in your level in NGLE.

TRNG - Hidden triggers (original)
TRNG - Hidden Triggers
- This tutorial is all about the "hidden triggers" in TRNG. "Hidden triggers" are events that can be triggered even when there is not a ready-to-go trigger for it in NGLE.

TRNG - Itemgroup Script Command
- If you have many moveable objects you want to perform the same operation on, you can group the items into an ItemGroup. You then only need to create a single ItemGroup FLIPEFFECT trigger to have that operation performed on all of those objects at the same time..

TRNG - Memory Zones

TRNG - Multiple Condition triggers
- Since you can't overlap special triggers you can't place mutiple condition triggers on one tile. Here's where some scripting comes in.

TRNG - New general condition method with variables
- This tutorial is about how to setup condition triggers in those cases where the trigger-triggerer setup does not work.

TRNG - Pickups - Advanced
- Everything about placing pickups in the sarcophacus, and the TRC box, drawer, cupboards and shelves, which are based on the sarciophacus.
- This tutorial also tells you how you can use the different types of the"sarcophacus" in one level, using TestPosition.


TRNG - Script Triggers
- A script trigger is a trigger that is created in NGLE but stored in the script and not placed in a level. Putting a trigger in the script can have advantages over placing the trigger in the map.
This tutorial shows you how to put them in the script.


TRNG - Timed events using the Organizer= Script Command
- When you want to setup a timed sequence of events in your level you can use an Organizer= command in your script.

TRNG - TR2 style secrets
- This tutorial teaches you how to setup the TR2 secret system: find 3 items and get rewarded with inventory items, like ammo and medipacks.

TRNG - Triggers
- Basic info on the new types of triggers that TRNG has, including the fragmented triggers and the grids you can set with them.

TRNG - Vertical Triggers
- If you want to trigger something only when Lara is at a particular height above a sector you can use a vertical trigger.

TRIGGER MANAGEMENT:
- A bunch of tutorials dealing with trigger adjustment, identification, working methods, etc.
TRNG – Simulating new trigger structures in the map
TRNG – Trigger activators
TRNG – Trigger adjustment and identification
TRNG – TriggerGroups – how to use them
TRNG - Trigger interactions
TRNG – Trigger working methods
TRNG – Using triggers only once



SPECIAL EFFECTS
TRNG – Earthquake special
- Customizing the earthquake effect? Here's how to do it! Also includes some conditions that have to do with earthquakes.

TRNG - How to create a trap using flipmaps
- Use flipmaps to create a trap.

TRNG - How to make Lara teleport
- With TRNG you can make Lara instantly teleport from one place to another within the level.

TRNG – Light effects
- Lots of information about different types of light effects.

TRNG - Ocean watersurface reflection tutorial guideline
- This tutorial is about how to make an endless looking oceansurface with a detailed horizon around, instead of distant fog

TRNG - Portable Light System (PLS)
- A tutorial about making a PLS work in two ways: an endless one which can be switched on and off at will and one with a limited burnign time.

TRNG – Sky control with variables
- Some things that have to do with the horizon, sky-graphics and lightning. The sky is the limit!

TRNG - Water prints on camera lens
- This tutorial teaches you how to make rain/snow drops and stripes appear on the screen




TEXT
TRNG - Customizing texts and item coordinates in the inventory
- Not strictly a TRNG tutorial but there is a paragraph with specific TRNG stuff in it.

TRNG – Font types for WindowsFont
- In here is a list of standard Windows fonts which can be used with the WindowsFont script on all computers.
- The list is a work in progress and is open for change.


TRNG - Text tutorial
- Stuff about printing text(s) on screen



TIMERS
TRNG - A couple of interesting situations with timers
- Things you can do with timers.

TRNG - Countdown Timer
- The default screen timer in TRNG only counts up. But with some triggers you can also make a timer count down.

TRNG - Screen Timers
- A bisic tutorial about on screen timers.

TRNG - Screen timer types
- The difference between the classic timer and the TRNG timer and how to use them.

TRNG - Some examples
- Some examples of what you can do with timers.
  • Assaultcourse - Make Lara say different things depending on how much time it took her to complete the timed run on the assault course.




TRAPS
TRNG – Trap miscellaneous
- Some customization possibilities for some trap slots.


WEAPONS, COMBAT and ENEMIES
Combat strategies
TRNG – Conditions for targeting
- This tutorial is about using targeting conditions, like "if Lara is targeting enemy in this or that way, then make this or that happen".


Enemies
TRNG - AI Special
- A couple of AI related commands and conditions with which you can modify your enemy's behaviour some more.
TRNG - Changing Enemy Characteristics

TRNG - Enemy Health Bars
- All you need to know to make your own health bars for your enemies.

TRNG – Enemy Jeep customization
- Some customization possibilities for the enemy jeep and the enemy submarine.

TRNG – Some customizations for humans
- Some customizations for human non-playable character: baddy, guide, horseman and Von Croy.

TRNG – Some customizations for monsters
- Some customizations for monsters: mutant, setha, harpy, ahmet, laserhead and hydra.

TRNG – Some customizations for tiny creatures
- Some customizations for wraiths, little beetle and fish-emitter.


Weapons and Ammo
TRNG - Disable/enable Lara's weapons
- Disarm or arm Lara.

TRNG – In/on the hands/holsters/back
- This tutorial is about using conditions which have to do with Lara's actual weapon and/or the weapon in/on her hands/holsters/back.

TRNG – Reloading ammo
- This tutorial will show an example for a setup if you want to change clips manually when the ammunition runs out..

TRNG - Single Pistol & Single Uzi
- This tutorial is about turning the dual pistols and uzis into single guns.

TRNG - Starting a level with another weapon "activated"
- This tutorial is about starting a level with a weapon other than Lara's default dual pistols.

TRNG – Weapon status (lasersight attached, ammo loaded etc.)



WEATHER and FOG
TRNG – Fog/ambience light color conditions
- Things you can do by using fog and ambience light colour conditions.


TRNG - Weather - the complete tutorial
- Everythigng there is to know about creating weather: sky and horizon, snow and rain, fog, you name it.
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Last edited by Titak; Yesterday at 17:27.
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TREP
TREP is the Tomb Raider Engine Patcher. It is a program which can be used to patch the original (or XP-patched) tomb4.exe so you can use new features in your levels.
It can not be used with the TRNG tomb4.exe!!!!

Ledge Climb control with TREP

Making Guns And Ammo, and Other Items

Making pistol ammo limited

TREP Flipeffect Editor and Timer Editor User Codes

TREP Exploding patch - What works

Using TREP's custom patch editor to give Baddy1 unlimited ammo



Animation and cutscenes
The tutorials listed below are about animating objects (including Lara) and making cutscenes.

Creating Custom Animations

Creating Cutscenes

Lara's animations - the complete list

Meshtree editing - When to "pop" and when to "push" when building a meshtree.
- Each animating object has a meshtree. A meshtree determines the order in which the meshes are placed and how they are connected.

Meshtree editing - Using TRWad Reorganizer to change position of gunflash
- Custom baddies often have their gunflash connected to the worng mesh. In this thread you can find out how to reorganize the baddy's meshtree to reposition the gunflash.

TRW Editor: mirroring and transferring animations
- A tutorial on how to use TRW Editor to mirror and transfer animations.


Metasequoia
Metasequoia (Meta for short) is a program used to edit meshes.
So you can use this program to make your own custom objects for your levels, including new outfits and inventory for Lara.

Metasequoia - the Basics

Metasequoia - Building Basic Blocks

Metasequoia - tutorial of a lantern

Metasequoia - Creating a simple Bench

Creating objects with Metaseqouia

Creating a horizon

Metasequoia Tutorial

Creating new outfits

Meta - several video tutorials of making objects.

Meta - How to "draw" an object in 3D

Metasequoia - Turning an object Upside Down

UV Mapping - How to texture objects in Metasequoia

How to make custom plants
- This tutorial is not really a tutorial on how to use Meta.
It is more of a "tips and tricks" tutorial on how to make natural looking plants, using Meta and STRPix.


How to apply textures in Meta


Meta2TR
Meta2TR can be used to enhance the graphics of your level by exporting all rooms and objects with meta2tr.exe. You can then edit the extracted .MQO files in Metasequoia after which they can be converted again to a new playable tr4.
Meta2TR Homepage

Meta2TR - An advanced workflow using Metasequoia as an editor

Meta2TR - Tip on how to animate tree leaves fastly



Sound Editing
The sounds in a wad can be edited with a number of programs:
  • Screamer
  • SFX Manager
  • TRLE Sound Editor

Screamer - The Basics
Screamer - Advanced



STRpix
STRpix is a program used to texture objects, give them lighting (only possible on static objects) and to export/import DFX files for editing in Meta.
STRPix is also used for "remapping vertices" which is often needed to make Lara's joint meshes connect to her skin meshes properly.
Another feature is the possibility to adjust collision on static objects.

STRPix - Changing a Shatter Object to a Static

A guide to remapping outfits
- Have you made a new outfit for Lara and now her joints are stretching into infinity? Remapping is needed! But there'smore to it than just renaming vertices. Here's guide about which rules you should take into account.

Remapping vertices with Strpix
- A simple remapping example.

The Light Editor
- Flat looking statics? Add highlights and shadows to your statics using the Light Editor.

COLLISION - Adding collision to statics and animatings
- Oops... Lara can walk straight through your new objects? Here's a tutorial on how to add collision to them.


EditWAD
Editwad tutorial: Merging 2 Objects without retexturing
- With Editwad you can export meshes as .MQO files. They won't be textured when you open them in Meta but the textures do stay intact, unlike with .dxf files.- This tutorial shows how you can merge two objects without having to retexture the entire object.


WADMerger
Wadmerger allows you to add and remove objects from your levelwad, as well as adding sounds to a wad/object.
Wadmerger also has a Sound Manager, Animation Editor, Sprite Editor, Switch Manager and AI Editor.

WADMerger - Basics
WADMerger - Intermediate tutorial
WADMerger - Advanced tutorial

COLLISION - Adding collision to statics and animatings
- Oops... Lara can walk straight through your new objects? Here's a tutorial on how to add collision to them.

Adding a custom mesh to your wad
- The basics on how to get an edited object into your wad using WADMerger (to get it into the proper slot) and STRPix (for importing/exporting and texturing the mesh/object).
- Note: This tutorial is a bit old but the workflow still applies for the newer versions of WADMerger and STRPix.
When using the latest STRPix you can however import textures directly into the wad using STRPix. WADMerger will nto be needed for that part anymore. Also, STRPix can now import/export .MQO files. The texturing on MQO files stays intact when importing/exporting, so you won't have to retexture from scratch each time you make small changes to a mesh.



Image editing and objecttexturing
These tutorials show you some tips and trick when it comes to editing images, like textures and fonts, and how to prep textures for use on objects.

Custom Font Tutorial
- This tutorial shows you how to make new font images for use in Leikurri.

Texturing Tutorial part 1

Creating Textures with Photoshop

NGLE - How to create HD textures

Setting up for making custom UV textures via Metasequoia

Seamless scrolling waterfall object texture

Teme9's texturing & modelling method for enemies and complicated objects

Texture Rendering - Seamless textures IN-GAME [Border Issue]

Faster texturing in Blender


UV Mapping - How to texture objects in Metasequoia


TextureAdd
TextureAdd is a program which can be used to add new textures to your wad.

TextureAdd Tutorials
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