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#151 |
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Archaeologist
Join Date: Mar 2008
Location: United Kingdom
Posts: 1,735
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Looks good.
Watch out for wrongly rotated/repeated textures though.
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Tomb Raider: The Sacred Emerald- (Gameplay 100% Complete, Cutscenes 0% Complete) |
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#152 |
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Historian
Join Date: Oct 2009
Location: Circleville, OHIO
Posts: 274
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O i didnt see that texture, thanks! Here are some new screenshots of the doppleganger level. This level consists of many main places. The first is where you start, then after some hall ways and you will get to the 2nd main area. This is the Games of Semerket room. After this will be a series of tough timed runs and doors and traps, then some puzzles in many rooms. After these, will be the Final Boss.
Game of Semerket( This screenshot originally had a spider in it, but removed it for those easily scared people :![]() Another Hall: ![]() Edit: BTW does someone have any custom ledge jump animations like the ones by Ayal91 on trsearch. Using the same ones in the third will just be VERY repetitive. I made this interesting screenshot. If you look at both sides of doppleganger. The lighting makes one side red, and the other blue!(although it did loose some quality when saving it to JPEG format so its a little hard to see.
Last edited by Ortegas991; 02-11-09 at 21:42. |
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#153 |
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Junior Member
Join Date: Jul 2009
Location: Nottingham
Posts: 1,732
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Looks good
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#154 |
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Professor
Join Date: Dec 2006
Location: Germany
Posts: 3,652
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love the screens
the first one looks very Laras shodow-ish |
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#155 |
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Professor
Join Date: Jul 2007
Location: Sátoraljaújhely, Hungary; PSN ID: Roli_29
Posts: 2,906
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WOW!
Can't wait to play it! Love the doppelganger levels
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"-What happened to the P_ssy Wagon? - I sold it. - For what? - These shoes!" |
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#156 |
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Archaeologist
Join Date: Dec 2005
Location: UK, Giggity!
Posts: 2,254
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Very good texturing and lighting!
Also, nice to see the Semerkhet game making a comeback. I don't think I've seen that used often in custom levels.
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"Hey everybody, this guy's a great big phony!" - Family Guy |
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#157 |
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Archaeologist
Join Date: Aug 2008
Location: Bhogavati, Thailand
Posts: 1,925
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I like the screenshots specially the one with the last one
Well done
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Tomb Raider Mythology: in 2010 |
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#158 |
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Historian
Join Date: Oct 2009
Location: Circleville, OHIO
Posts: 274
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Thanks everyone for the comments
![]() ![]() ![]() ![]() With the Games of Semerket, im having a slight problem, well two 1) Sometimes saving the game and loading during the game will cause one of the pieces triggers to become inactive. 2) Does the player have to make a saved game before the game? Because im not to sure how the game works if i have the raising blocks 2 placed, and the player fails to win. |
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#159 |
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Professor
Join Date: Oct 2008
Location: Nebraska, USA XBox Gamertag: hightidegamer
Posts: 3,241
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Well if your using TRNG you can have the game save when lara walks on a flipeffect.
And then have text come up on the screen saying "checkpoint" or "game Saved", just an idea .
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♥Sometimes life's not fair, but if you hang in there♥ |
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#160 |
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Hobbyist
Join Date: Sep 2009
Location: Brasil
Posts: 67
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I liked, i'ts one of my favorite projects xD, I hope to play this game soon.
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Another lesson to be learn... from a girl called kill. Last edited by Joecroft; 04-11-09 at 01:41. |
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