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Old 01-12-09, 09:56   #1481
Tisa
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Wow! Awesome stuff here!

I have a request if it's not too much trouble, could someone upload a model of the Amelia room in Yggdrasil from TRU? Pretty pleeease?

(Not sure if it's been done already?)
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Old 01-12-09, 09:58   #1482
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Old 01-12-09, 12:38   #1483
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Quote:
Originally Posted by Love2Raid View Post
Thanks again!

I think I will finally get that trial version of Maya 2010, just for this model.

I see. I still don't understand why the bump/normal maps don't show then, I have the latest version of XNA. But maybe that's just me being ignorant?

Oh well, let's see if Maya works on this laptop...
The same problem this side.
The .mtl is wrong.
I have changes from bump Poison_Ivy_Body_N.tga -bm 0.3
to map_Kn t Poison_Ivy_Body_N.tga in the .mtl file.
No Normal Map effect !!! I have upload both frameworks from Mircrosoft No Normal Map effect !!

I thing it is a BUG in the new XNALara Version 7.17 !!!
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Old 01-12-09, 17:29   #1484
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Originally Posted by XNAaraL View Post
I thing it is a BUG in the new XNALara Version 7.17 !!!
Do you mean 7.15 not 7.17?

EDIT: Ooops! He did release 7.17 Version. I just check his Mediafire account.

Last edited by irishhips; 01-12-09 at 17:34.
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Old 01-12-09, 18:11   #1485
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Originally Posted by XNAaraL View Post
The same problem this side.
The .mtl is wrong.
I have changes from bump Poison_Ivy_Body_N.tga -bm 0.3
to map_Kn t Poison_Ivy_Body_N.tga in the .mtl file.
No Normal Map effect !!! I have upload both frameworks from Mircrosoft No Normal Map effect !!

I thing it is a BUG in the new XNALara Version 7.17 !!!
There is no bug as far as I can tell, I certainly didn't change anything about the normal/bump maps in v7.17 (I only added automatic normalization of bone weights...).

Either the bump texture you provide is somehow incorrect or there's something wrong with the format of the .mtl file.

I don't have Maya 2010... all I can say is that XNALara supports only the following MTL parameters: map_Kd (diffuse map), map_Kn (normal/bump map), Ks (specular color) and Ka (ambient color).

See model laptop for reference (btw, this model works just fine even with v7.17).
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Old 01-12-09, 18:15   #1486
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XNALara supports only the following MTL parameters
What 3d editor yyou used for model export?
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Old 01-12-09, 18:39   #1487
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Theres no XNALara 7.17, where can i find it.
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Old 01-12-09, 18:54   #1488
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Quote:
Originally Posted by XNAaraL View Post
The same problem this side.
The .mtl is wrong.
I have changes from bump Poison_Ivy_Body_N.tga -bm 0.3
to map_Kn t Poison_Ivy_Body_N.tga in the .mtl file.
No Normal Map effect !!! I have upload both frameworks from Mircrosoft No Normal Map effect !!

I thing it is a BUG in the new XNALara Version 7.17 !!!
Quote:
Originally Posted by Dusan View Post
There is no bug as far as I can tell, I certainly didn't change anything about the normal/bump maps in v7.17 (I only added automatic normalization of bone weights...).

Either the bump texture you provide is somehow incorrect or there's something wrong with the format of the .mtl file.

I don't have Maya 2010... all I can say is that XNALara supports only the following MTL parameters: map_Kd (diffuse map), map_Kn (normal/bump map), Ks (specular color) and Ka (ambient color).

See model laptop for reference (btw, this model works just fine even with v7.17).
Thank you both for replying.
There must be something wrong with the .mtl, someone please rewrite it!
Quote:
Originally Posted by daventry View Post
Theres no XNALara 7.17, where can i find it.
It´s there, first post XNA_Lara thread.
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Old 01-12-09, 18:57   #1489
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Question

http://www.tombraiderforums.com/showthread.php?t=147100

Update: version 7.15
- the camera no longer gets unlocked automatically when a model is added to or removed from the scene (requested by Navid)
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Old 01-12-09, 18:59   #1490
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Here!

http://www.mediafire.com/?sharekey=0...eada0a1ae8665a

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