www.tombraiderforums.com  

Go Back   www.tombraiderforums.com > Tomb Raider Series > The Last Revelation

Reply
 
Thread Tools
Old 03-04-12, 22:08   #31
grotesque
Historian
 
grotesque's Avatar
 
Join Date: Sep 2007
Location: Vicenza (Italy)
Posts: 412
Default

Quote:
Originally Posted by Mytly View Post
This includes the camera lock patch.
Thanks Mytly!
__________________
If you edit my models, please send me a PM!
grotesque is offline   Reply With Quote
Old 04-04-12, 03:27   #32
Phlip
Legend
 
Phlip's Avatar
 
Join Date: Nov 2006
Location: England ♂
Posts: 28,026
Default

What does this camera lock do?
__________________
"Oh do shut up."
Phlip is offline   Reply With Quote
Old 05-04-12, 20:03   #33
Mytly
Moderator
 
Mytly's Avatar
 
Join Date: May 2006
Location: In the unfashionable end of the western spiral arm of the Galaxy
Posts: 13,830
Default

The OP explains it in this post.
Mytly is offline   Reply With Quote
Old 06-02-13, 02:02   #34
mizuno_suisei
Relic Hunter
 
mizuno_suisei's Avatar
 
Join Date: Jan 2006
Location: Perth, Western Australia
Posts: 5,668
Default

Hi all

What an old thread and it's great to still be getting inbox messages regarding!

Please keep an eye on the forum. As this is an old thread, within a few days I will be opening a new one showcasing a new project. I will attempt to again add as many possible TREP patches and features but my two main improvements are WIDESCREEN! Have figured out what codes I need to replace.

I'll be supplying 3 new EXEs and this time, they'll all be based on the original XP/7 Multipatch update from TRC.com (Must use a CD to play) to avoid piracy.
All 3 EXEs will include the TREP features but best of all there will be a file for 4:3, 16:9 and 16:10 so you may alternate whichever.

Unfortunately, it will not be TRUE widescreen. It'll be 'fake' widescreen (method used in TRC) where basically, the top and bottom of the screen are slightly 'cut' and zoomed in. It's the best I can do with my expertise i'm afraid but IMO the effect looks great on cutscenes and gameplay already, no more stretched short tubby Lara!
__________________
運なら自分で掴むわ。
mizuno_suisei is offline   Reply With Quote
Old 06-02-13, 13:40   #35
annl
Historian
 
annl's Avatar
 
Join Date: Feb 2012
Location: United Kingdom
Posts: 316
Default

Good luck! This could really help with me modding TR4.
annl is offline   Reply With Quote
Old 07-02-13, 18:03   #36
Mytly
Moderator
 
Mytly's Avatar
 
Join Date: May 2006
Location: In the unfashionable end of the western spiral arm of the Galaxy
Posts: 13,830
Default

That's good news. Of course, it would be excellent news if you could achieve true widescreen.

But seriously, mizuno_suisei, thank you very much for your efforts.
Mytly is offline   Reply With Quote
Old 08-02-13, 01:43   #37
mizuno_suisei
Relic Hunter
 
mizuno_suisei's Avatar
 
Join Date: Jan 2006
Location: Perth, Western Australia
Posts: 5,668
Default

Quote:
Originally Posted by Mytly View Post
That's good news. Of course, it would be excellent news if you could achieve true widescreen.

But seriously, mizuno_suisei, thank you very much for your efforts.

Oh believe me, I know how excellent that would be! I just can't do it myself I'm not that good.

I've started doing what I stated in previous post but I forgot just how hard it is I'll get there. Thanks for the encouragement
__________________
運なら自分で掴むわ。
mizuno_suisei is offline   Reply With Quote
Old 03-03-13, 15:44   #38
Manu270891
Hobbyist
 
Join Date: May 2006
Posts: 18
Default

Could someone reupload the 60 FPS patch? Thanks!
Manu270891 is offline   Reply With Quote
Old 03-03-13, 17:12   #39
snork
Professor
 
snork's Avatar
 
Join Date: Mar 2006
Location: northern northern Germany
Posts: 2,536
Default

Wow! I only see this now - how nice.
particularly widescreen.
------------------------------

But I think players should be aware that - for custom levels - the TRLE version of "Grab to Climb pause disabled" can affect gameplay :

- just so players know : it can give extra seconds on timed runs.
For myself I did not care soo much, since I was so bad at timed runs, it felt as if the patch only compensated for a personal handicap.

- at least on one occasion, without me noticing this first, it led to sth. like bypassing a check for like "pull-up-not-possible_object-in-the-way".
I should have shot/ shattered those objects first, but with the quick-pull-up patch she pulled into a "blocked" crawlspace anyway.
She would not do that without this patch (tested).

But I do not remember if any such situation is there in TRLR. Even if so, it would probably be minor (neglectable) concern anyways. Just so you know.

---------------------

Looking forward to your version 3. Thank you!
snork is offline   Reply With Quote
Old 06-04-13, 10:46   #40
FreakRaider
Explorer
 
FreakRaider's Avatar
 
Join Date: May 2011
Location: Austria
Posts: 785
Default

Could someone please update the download link?
__________________
-
FreakRaider is online now   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 21:44.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.