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Old 20-04-12, 16:33   #11
peeves
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Originally Posted by Jami393 View Post
Looks like it.
That's what happens when no one ain't perfect people make mistakes and do something unique at times.
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Old 22-04-12, 04:38   #12
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cuz shes awesome like that ;-)
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Old 22-04-12, 23:11   #13
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cuz shes awesome like that ;-)
I know right? At first i thought it was a bug but then i realized it wasn't.
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Old 22-04-12, 23:27   #14
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Obviously it's a technical mistake. The level designer pressed the raise floor/lower ceiling buttons instead of the wall button in the Editor.
I didn't think you could force the floor all the way up to meet the ceiling like that. That's why they have the Wall function lol. The ceiling and floor can only meet like that if they are from two sloped/angled squares and the 'tips' of each square meet.
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Old 23-04-12, 10:50   #15
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I didn't think you could force the floor all the way up to meet the ceiling like that. That's why they have the Wall function lol. The ceiling and floor can only meet like that if they are from two sloped/angled squares and the 'tips' of each square meet.
Well in this case it's different. The line where the floor and ceiling meet is a mistake.
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Old 23-04-12, 19:32   #16
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Originally Posted by benjamin_2010 View Post
I didn't think you could force the floor all the way up to meet the ceiling like that. That's why they have the Wall function lol. The ceiling and floor can only meet like that if they are from two sloped/angled squares and the 'tips' of each square meet.
That's true in TRLE, but maybe it wasn't in case of TR3? Perhaps someone who works with the Unofficial Editor would know.
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Old 24-04-12, 09:07   #17
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Wow, sometimes I feel intimidated by all the stuff I don't know!
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Old 24-04-12, 15:44   #18
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Wow, sometimes I feel intimidated by all the stuff I don't know!
Sometimes i feel that way also.
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Old 24-04-12, 16:46   #19
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That's true in TRLE, but maybe it wasn't in case of TR3? Perhaps someone who works with the Unofficial Editor would know.
Oh good point lol. I guess we might not know much about the TR3 editor and how it worked.
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