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Old 24-04-12, 08:08   #391
serahfarron96
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Hey,umm,i really have no idea where to post this but i'm desperate >.<
Can someone combine the Lightning FFXIII head with any other model with a formal outfit?Some dress or i don't know >.<

And I have a problem.I posed the Lightning model and earings model,how do i "stick" them together? ( <--noob >.<)
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Old 24-04-12, 09:07   #392
Runa
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Originally Posted by XNALaraFanatic View Post
Could you share the file?
I noticed bones parenting is wrong in the arms too @_@ I will modify that too today and if the problem continues I will send you the file.
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Old 26-04-12, 01:06   #393
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All right, now we're getting somewhere! However, I noticed that her malfested hand is invisible. Yet, when I select the model, it shows the outline. I wonder why that is?



Also, I noticed some nasty 'poke-through' in some parts here. Is there any way to fix this? Perhaps resize the hands and calves? Can they be deleted?

(side note: This is actually quite fun! )

Last edited by TheBlackPigeon; 26-04-12 at 01:09. Reason: Lower legs, not baby cows.
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Old 26-04-12, 01:12   #394
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Originally Posted by TheBlackPigeon View Post
[IMG]http://img.photobucket.com/albums/v212/MinookaThrilla/wip%20pics/Untitled.jpg[/IMG

All right, now we're getting somewhere! However, I noticed that her malfested hand is invisible. Yet, when I select the model, it shows the outline. I wonder why that is?

[IMG]http://img.photobucket.com/albums/v212/MinookaThrilla/wip%20pics/untit2.jpg[/IMG

Also, I noticed some nasty 'poke-through' in some parts here. Is there any way to fix this? Perhaps resize the hands and calves? Can they be deleted?

(side note: This is actually quite fun! )
Delete them. If they are covered there's no need to keep them.
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Old 26-04-12, 01:16   #395
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That's good to know. I'll toss 'em in the trash. Thanks!
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Old 27-04-12, 17:47   #396
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Question:

In Blender, once I copy and link the armature over from the .PSK, can I remove the .PSK from the scene?

Sorry for being a pain in everyone's arse about this, BTW. Like I said, I just want it done right.
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Old 27-04-12, 17:48   #397
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Originally Posted by TheBlackPigeon View Post
Question:

In Blender, once I copy and link the armature over from the .PSK, can I remove the .PSK from the scene?

Sorry for being a pain in everyone's arse about this, BTW. Like I said, I just want it done right.
Yup, its fine to remove the psk, you wont need that then ofc leaving the armature, which you should already know
Its fine, your new at this and you need to find out how to do it
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Old 27-04-12, 18:01   #398
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You can delete it no problem, or move it to another layer until you finish everything.
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Old 27-04-12, 22:52   #399
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Cool. Thanks, guys!

Also, I figured out the invisible hand problem. I just had to rename a couple of textures. Hopefully this won't come back to haunt me down the road.
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Old 28-04-12, 13:28   #400
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Yep, more questions:

1. When I go to split a mesh, I was selecting the half I wanted to split by using the "b" cursor to select the parts after following the directions given to me earlier. Is this right?

2. When I split the mesh part, can I get rid of the original part (Pyrrha's dress, for example)?

Thanks, guys. This one kind of stumped me a bit.
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