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#391 |
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Hobbyist
Join Date: Mar 2012
Posts: 18
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Hey,umm,i really have no idea where to post this but i'm desperate >.<
Can someone combine the Lightning FFXIII head with any other model with a formal outfit?Some dress or i don't know >.< And I have a problem.I posed the Lightning model and earings model,how do i "stick" them together? ( <--noob >.<)
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#392 |
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Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,064
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#393 |
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Student
Join Date: Sep 2011
Location: The Pigeon Coop, U.S.A.
Posts: 185
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![]() All right, now we're getting somewhere! However, I noticed that her malfested hand is invisible. Yet, when I select the model, it shows the outline. I wonder why that is? ![]() Also, I noticed some nasty 'poke-through' in some parts here. Is there any way to fix this? Perhaps resize the hands and calves? Can they be deleted? (side note: This is actually quite fun! )
Last edited by TheBlackPigeon; 26-04-12 at 01:09. Reason: Lower legs, not baby cows. |
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#394 | |
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Professor
Join Date: Apr 2011
Location: Bobolendo
Posts: 3,759
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Quote:
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Quick! Hide the bacon \o> |
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#395 |
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Student
Join Date: Sep 2011
Location: The Pigeon Coop, U.S.A.
Posts: 185
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That's good to know. I'll toss 'em in the trash. Thanks!
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#396 |
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Student
Join Date: Sep 2011
Location: The Pigeon Coop, U.S.A.
Posts: 185
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Question:
In Blender, once I copy and link the armature over from the .PSK, can I remove the .PSK from the scene? Sorry for being a pain in everyone's arse about this, BTW. Like I said, I just want it done right.
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#397 | |
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Tomb Raider
Join Date: May 2011
Posts: 10,444
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Quote:
ofc leaving the armature, which you should already know ![]() Its fine, your new at this and you need to find out how to do it
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#398 |
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Professor
Join Date: Apr 2011
Location: Bobolendo
Posts: 3,759
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You can delete it no problem, or move it to another layer until you finish everything.
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Quick! Hide the bacon \o> |
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#399 |
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Student
Join Date: Sep 2011
Location: The Pigeon Coop, U.S.A.
Posts: 185
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Cool. Thanks, guys!
Also, I figured out the invisible hand problem. I just had to rename a couple of textures. Hopefully this won't come back to haunt me down the road. |
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#400 |
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Student
Join Date: Sep 2011
Location: The Pigeon Coop, U.S.A.
Posts: 185
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Yep, more questions:
1. When I go to split a mesh, I was selecting the half I wanted to split by using the "b" cursor to select the parts after following the directions given to me earlier. Is this right? 2. When I split the mesh part, can I get rid of the original part (Pyrrha's dress, for example)? Thanks, guys. This one kind of stumped me a bit.
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