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#1 |
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Legend
Join Date: Nov 2006
Location: England ♂
Posts: 27,115
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If it wasn't console exclusive to the PS2, what do you think it would have appeared on, and would it have helped or hindered the production?
For me, it might have made it worse for Core having to make it work on other systems, and it may have appeared on Dreamcast... or Xbox.
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"Choke on it you runt." |
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#2 |
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Relic Hunter
Join Date: Aug 2008
Location: Poland, Łomża Gender: Male
Posts: 5,067
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I don't think that there's much to discuss about. It would have been practicaly the same as the difference between PC and PS2 version. The gameplay would be the same. The biggest difference would be in graphics and controls only. Core wanted to squeeze out as much of the hardware as possible and so it would be visible in textures, details and little touches(like in PC version) and pfx and fullscreen effects(PS2). Other than that, it would be the same game.
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"a night out for me is going into the garden, coming back, ahh home at last" |
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#3 |
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Legend
Join Date: Nov 2006
Location: England ♂
Posts: 27,115
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Yeah, I was just wondering if the extra workload of an extra port would have negatively impacted on the production. Like maybe something wouldn't work on one system so they would have to remove it from all others. Apparently Sony making Core use analogue controls screwed up some stuff and parts had to be taken out of levels, or something, and so obviously it would have been taken out of the PC version as well.
Also I wonder what other platforms it could have gone onto.
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"Choke on it you runt." |
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#4 |
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Relic Hunter
Join Date: Aug 2008
Location: Poland, Łomża Gender: Male
Posts: 5,067
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You're right, but as you said, it was because of controls that were forced by Sony. Yet on other consoles there wouldn't be such a problem. Even if there was someone who would be possible to force them to change controls, they already had both classic and analogue based ones done.
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"a night out for me is going into the garden, coming back, ahh home at last" |
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#5 |
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Junior Member
Join Date: Jul 2006
Location: New York State Gender: ♂
Posts: 38,650
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I bet it woulda turned out to be like bad graphics if it was on other systems.
Last edited by peeves; 26-04-12 at 22:34. |
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#6 |
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Relic Hunter
Join Date: Oct 2011
Posts: 5,084
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^ I thought you liked Tomb Raider 6.
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#7 |
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Junior Member
Join Date: Jul 2006
Location: New York State Gender: ♂
Posts: 38,650
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#8 | |||
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Moderator
Join Date: Apr 2006
Location: Australia
Posts: 18,610
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Quote:
Unfortunately the old interviews are vanishing pretty fast, my original source for the two below has vanished, but they were CVG interviews. Quote:
I would say in hindsight the 2001 date could have been wrong and it was meant to be 2002 by this point, but there were interviews done before TR5 came out that indicated it was originally planned to be a 2001 release. Eidos only announced the Nov 2002 date, and all the later revisions to that date. The fans of course latched on to every date given, we had no reason to think Core Design would not be able to predict how long it would take them to make the game. Quote:
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Emma Watson would make a great Lara, and a British actress should play a British icon! Last edited by aussie500; 27-04-12 at 01:26. |
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#9 |
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Explorer
Join Date: Feb 2009
Location: Holland
Posts: 900
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Oh god... Makes me sad ready this interview.. IF ONLY
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"Great, broccoli with attitude!" |
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#10 |
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Legend
Join Date: Nov 2006
Location: England ♂
Posts: 27,115
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Thanks for that, aussie.
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"Choke on it you runt." |
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