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Old 23-04-12, 04:13   #431
apofyse
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Hi all,

Version 1 of the observation on the left side

Bye
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Old 23-04-12, 05:00   #432
KyleCroft
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Quote:
Originally Posted by apofyse View Post
Hi all,

Version 1 of the observation on the left side

Bye
Very neat! Will you release it?
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Old 23-04-12, 05:12   #433
!Lara Croft!
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Quote:
Originally Posted by Joey79100 View Post
But it worked for me before uploading.
There is no object, only animations data. Did you opened your wad in the left part and mine in the right part, and then inserted animations in your Lara object by double-clicking on the "2c-climbani.was" line ?

Actually now I can't check my Wad from SE, but if it isn't my matter, there's a tutorial on TRSearch which shows how to open add animations with a Wad (like I did there): http://www.trsearch.org/Tutorial.php...n=gettut&id=37
It isnt working for me, i downloaded your walknrun animations and they copied over fine, the climb up however is empty.
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Old 23-04-12, 09:16   #434
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Quote:
Originally Posted by KyleCroft
Very neat! Will you release it?
When the final version will be perfectly to the point, with the script part, coming soon !
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Old 23-04-12, 10:57   #435
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Old 26-04-12, 21:57   #436
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scrutation or surveillance
according to the last video
http://www.media-share.fr/uploads/FOOyLQXXU.rar
Good tests
Bye
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Old 27-04-12, 05:24   #437
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Old 29-04-12, 07:52   #438
Laras Boyfr.
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Okay, I have problems with the Look around corner animation by apofyse.
Lara plays the animation 523/526 again and again in a loop and I cannot exit it, without exiting the level.
I checked in Wadmerger and honestly dont know what to do, as Im lost in the setup.
Anyone got it fixed and can help?

The script:

Code:
; --------------------------- left -------------------------------
Animation=		521,KEY1_LOOK,KEY2_DASH, FAN_SET_NEUTRAL_STATE_ID, ENV_MULT_CONDITION, 13, STATE_NULL_69, -103, -11
MultEnvCondition=13 , ENV_NON_TRUE+ENV_NO_BLOCK_IN_FRONT, 1024, IGNORE, ENV_onland, IGNORE, IGNORE,ENV_NON_TRUE+ENV_POS_LEFT_CORNER, IGNORE, IGNORE
Animation=		523,KEY1_RELEASED, IGNORE, IGNORE, ENV_MULT_CONDITION, 15, IGNORE, -522 
MultEnvCondition=15 , ENV_CONDITION_TRIGGER_GROUP, 16 , IGNORE ,ENV_ONLAND, IGNORE, IGNORE,ENV_NON_TRUE+ENV_POS_LEFT_CORNER, IGNORE, IGNORE,ENV_NON_TRUE+ENV_NO_BLOCK_IN_FRONT, 1024
TriggerGroup=16,  $8000, 11, $20D
; ----------------------------- right ----------------------------
Animation=		524,KEY1_LOOK,KEY2_DASH, FAN_SET_NEUTRAL_STATE_ID, ENV_MULT_CONDITION, 14, STATE_NULL_69, -103, -11
MultEnvCondition=14 , ENV_NON_TRUE+ENV_NO_BLOCK_IN_FRONT, 1024, IGNORE, ENV_ONLAND, IGNORE, IGNORE,ENV_NON_TRUE+ENV_POS_RIGHT_CORNER, IGNORE, IGNORE
Animation=		526, KEY1_RELEASED, IGNORE, IGNORE, ENV_MULT_CONDITION, 16, IGNORE, -525 
MultEnvCondition=16 , ENV_CONDITION_TRIGGER_GROUP, 15 , IGNORE , ENV_ONLAND, IGNORE, IGNORE, ENV_NON_TRUE+ENV_POS_RIGHT_CORNER, IGNORE, IGNORE, ENV_NON_TRUE+ENV_NO_BLOCK_IN_FRONT, 1024
TriggerGroup=15,  $8000, 11, $20D
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Old 29-04-12, 07:56   #439
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Tell please this animation only for trng/ngle?
It is possible for using for trep
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Old 29-04-12, 08:06   #440
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It should be possible only with TRNG
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