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#431 |
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Hobbyist
Join Date: Aug 2007
Location: Boundary between France and Spain
Posts: 84
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Hi all,
Version 1 of the observation on the left side Bye
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#432 |
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Archaeologist
Join Date: Dec 2008
Location: Canada
Posts: 2,176
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#433 | |
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Junior Member
Join Date: Apr 2008
Posts: 6,379
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Quote:
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#434 | |
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Hobbyist
Join Date: Aug 2007
Location: Boundary between France and Spain
Posts: 84
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Quote:
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There are only those who make nothing who have nothing ! |
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#435 |
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Professor
Join Date: Nov 2011
Location: Serbia
Posts: 3,451
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Last edited by Raider99; 12-03-13 at 15:36. |
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#436 |
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Hobbyist
Join Date: Aug 2007
Location: Boundary between France and Spain
Posts: 84
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scrutation or surveillance
according to the last video http://www.media-share.fr/uploads/FOOyLQXXU.rar Good tests Bye
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There are only those who make nothing who have nothing ! |
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#437 |
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Professor
Join Date: Nov 2011
Location: Serbia
Posts: 3,451
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Last edited by Raider99; 12-03-13 at 15:36. |
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#438 |
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Professor
Join Date: Jul 2009
Location: Albania
Posts: 4,637
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Okay, I have problems with the Look around corner animation by apofyse.
Lara plays the animation 523/526 again and again in a loop and I cannot exit it, without exiting the level. I checked in Wadmerger and honestly dont know what to do, as Im lost in the setup. Anyone got it fixed and can help? ![]() The script: Code:
; --------------------------- left ------------------------------- Animation= 521,KEY1_LOOK,KEY2_DASH, FAN_SET_NEUTRAL_STATE_ID, ENV_MULT_CONDITION, 13, STATE_NULL_69, -103, -11 MultEnvCondition=13 , ENV_NON_TRUE+ENV_NO_BLOCK_IN_FRONT, 1024, IGNORE, ENV_onland, IGNORE, IGNORE,ENV_NON_TRUE+ENV_POS_LEFT_CORNER, IGNORE, IGNORE Animation= 523,KEY1_RELEASED, IGNORE, IGNORE, ENV_MULT_CONDITION, 15, IGNORE, -522 MultEnvCondition=15 , ENV_CONDITION_TRIGGER_GROUP, 16 , IGNORE ,ENV_ONLAND, IGNORE, IGNORE,ENV_NON_TRUE+ENV_POS_LEFT_CORNER, IGNORE, IGNORE,ENV_NON_TRUE+ENV_NO_BLOCK_IN_FRONT, 1024 TriggerGroup=16, $8000, 11, $20D ; ----------------------------- right ---------------------------- Animation= 524,KEY1_LOOK,KEY2_DASH, FAN_SET_NEUTRAL_STATE_ID, ENV_MULT_CONDITION, 14, STATE_NULL_69, -103, -11 MultEnvCondition=14 , ENV_NON_TRUE+ENV_NO_BLOCK_IN_FRONT, 1024, IGNORE, ENV_ONLAND, IGNORE, IGNORE,ENV_NON_TRUE+ENV_POS_RIGHT_CORNER, IGNORE, IGNORE Animation= 526, KEY1_RELEASED, IGNORE, IGNORE, ENV_MULT_CONDITION, 16, IGNORE, -525 MultEnvCondition=16 , ENV_CONDITION_TRIGGER_GROUP, 15 , IGNORE , ENV_ONLAND, IGNORE, IGNORE, ENV_NON_TRUE+ENV_POS_RIGHT_CORNER, IGNORE, IGNORE, ENV_NON_TRUE+ENV_NO_BLOCK_IN_FRONT, 1024 TriggerGroup=15, $8000, 11, $20D
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#439 |
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Student
Join Date: Aug 2011
Location: Belorussia
Posts: 113
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Tell please this animation only for trng/ngle?
It is possible for using for trep
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I am sorry for the bad English |
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#440 |
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Professor
Join Date: Jul 2009
Location: Albania
Posts: 4,637
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It should be possible only with TRNG
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Find my AOD Sequel on Facebook! The Lost Dominion |
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