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#21 | |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,467
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Quote:
![]() NGLE/TRNG have their own limitations as well. Each editor has its own... And we have to live with that. You pick an editor and use it, limitations included. If there are limitations that you don't like, limitations which won't allow you to really make the level the way you want it to be, you pick another editor. But you will run into limitations one way or another. So pick the editor that fits your needs best. Having said that, I agree with you, Kikiloco, about how not getting perfect blackness in a level does not mean that the level will be bad. How good a level is also depends on lots of other things.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#22 | |
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Hobbyist
Join Date: Jul 2009
Location: Finland
Posts: 96
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Quote:
And my problem with lowering the textures' brightness is that if you do light a flare then you can see the brightness difference of textures and it ruins the illusion. But anyway, if I'm gonna make a TR2-styled game, I sure won't be choosing NGLE because I know that no matter how much work I'll put into creating TR2 atmosphere, it'll still feel like a bad imitation done with TR4. I will continue with Dxtre3d, but I'm not gonna concern myself with lighting yet, since it actually should be one of those things with which you add the finishing touches to the level. Gameplay should, of course, be the number one priority. |
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#23 |
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Student
Join Date: Mar 2012
Location: France
Posts: 146
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You still can lower all your textures and just add more lighting somewhere or not.
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#24 |
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Professor
Join Date: Dec 2009
Location: Newport News, VA
Posts: 4,920
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The best way to do that is with a dark room with ambient lights. Usually a Sun Bulb takes care of this but you can also strategically place lights as well. Don't forget you can also turn lights "off" to make them not affect Lara with the lighting.
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