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#1 |
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Junior Member
Join Date: Apr 2012
Posts: 4,000
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when i export a mesh from dxf. file from metasequiota to strpix i get another weird object (different)with settings:
![]() regular ![]() the different object ![]() its the same with this regular ![]() the different one ![]() if you may help me...
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#2 |
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Explorer
Join Date: Aug 2011
Location: Poland
Posts: 597
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Well I have the same issue when I`m importing model with more than 1000 faces , can you tell us the numbers of the vertices?
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#3 |
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Junior Member
Join Date: Apr 2012
Posts: 4,000
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#4 |
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Explorer
Join Date: Aug 2011
Location: Poland
Posts: 597
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Well , I have the same problem
![]() Meta screen: ![]() StripX screen: ![]() And btw why this thread is in the NG section? |
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#5 |
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Professor
Join Date: Nov 2011
Location: Serbia
Posts: 3,451
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I think you mustn't have more than 1000 vertices!
Or faces are same as vertices or not? ![]() I think face is made with vertices, but mustn't have more than 1000 vertices. /: |
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#6 |
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Explorer
Join Date: Aug 2011
Location: Poland
Posts: 597
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^ Nope , the shotgun have more or less 500 vertices.
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#7 |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,474
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Guns are small objects.
Adding so much detail to them is not even visible ingame. And one important fact is that STRPix snaps vertices to whole-number coordinates. For example if a vertice has coordinates 11.2, 15.7 and 50.3, STRPix will snap them to 11, 16 and 50. So this means that a small but detailed object with lots of vertices close to each other will have those vertices snapped to whole-number coordinates causing vertices to be snapped together, making an object look less detailed and, more important imo, distorted in an unwanted way. So you are better off reducing the number of certices on those gun objects manually. That'll get better results and still with more than enough detail for the TRLE engine. Especially that gun of yours, Controfiliburu, has a ridiculous amount of vertices. It can easily be reduced. Same goes for your gun, bekim. You can also easily reduce the number of vertices without having it look low-poly.
__________________
If it walks like a duck and if it quacks like a duck, it is a duck. Last edited by Titak; 05-05-12 at 16:02. |
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#8 |
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Explorer
Join Date: Aug 2011
Location: Poland
Posts: 597
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^ You saved me
![]() I forgot that I resize the shotgun to a little size ![]() Now it works fine it isn`t so detailed
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#9 |
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Junior Member
Join Date: Apr 2012
Posts: 4,000
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#10 |
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Explorer
Join Date: Aug 2011
Location: Poland
Posts: 597
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^ There is a option Reduce Polygons or something like that , in Object or Selected menu. But I think it`s better to do it manually
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