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#31 |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,474
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To some, yes.
![]() Others expect to be able to make a level with just a few clicks with the mouse and they get really disappointed by the LE... They don't understand that it takes time to make a level that plays well and looks good, especially when using all sorts of new objects.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#32 | |
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Professor
Join Date: Jul 2009
Location: Albania
Posts: 4,637
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Quote:
I wasted time teaching them TRLE stuff and they never had the patience to go on... If you cant make something worth with TRLE, there is no chance for one to have more success with another engine like UDK, CryEngine, Oblivion Engine or else. Let alone to work in that department. People justify theirself with how old and slow TRLE is, but actually its the perfect start for a game designer... I hate how lazy some people are nowadays
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Find my AOD Sequel on Facebook! The Lost Dominion Last edited by Laras Boyfr.; 05-05-12 at 13:16. |
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#33 |
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Professor
Join Date: Nov 2011
Location: Serbia
Posts: 3,450
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I really enjoy TRLE, it was hard on beginning, but i was so happy when i spent year and didn't know how to make level playable and when did it, it was moment when i tried to celebrate!
![]() Actually i don't like people who ask very stupid question about TRLE like, hot to raise square? O_O And i hate when someone ask for everything....i learned myself when i didn't know TRF exist and i only used manual to study... ![]() Anyway we are little off topic now...
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#34 |
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Relic Hunter
Join Date: Oct 2011
Posts: 5,199
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This would be a different experience than just a level, it would be like an interactive FMV, one that gives you full control.
Do people usually do these things single handedly? Or have their ever been teams to work on them? I need to decide which FMV to use, and I thing Tomb Raider Anniversary would be the easiest to do, and the most demonstrative to my idea. |
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#35 | |
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Archaeologist
Join Date: May 2011
Location: Kent, England
Posts: 1,304
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Quote:
Like Titak stated, experiment with the editor first in order to get a feel of things, as building methods are quite complex, & then take your ideas from there
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"Empty your mind, be formless, shapeless — like water" |
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#36 | |
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Explorer
Join Date: Apr 2001
Posts: 819
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Quote:
But I wish you good luck, it seems you are motivated enough! I simply hope you won't come to remake lara's house, sooner or later, lol
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