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#11 |
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Junior Member
Join Date: Jul 2006
Location: New York State Gender: ♂
Posts: 38,650
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#12 | |
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Relic Hunter
Join Date: Mar 2008
Location: England
Posts: 7,657
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Quote:
__________________
TR: Search for the Golden Mask |
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#13 |
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Junior Member
Join Date: Jul 2006
Location: New York State Gender: ♂
Posts: 38,650
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That would explain everything.
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#14 |
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Bug Scientist
Join Date: Jul 2005
Location: California
Posts: 7,181
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I agree with Seth94's first idea. The texture disappears after the flipmap.
Before avalanche: ![]() After: ![]() Also notice how the drop-off at the opening disappears after the avalanche. I guess this shows part of where the avalanche ended up! You can jump up the hill now. Last edited by rr_carroll; 28-04-12 at 13:55. |
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#15 |
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Hobbyist
Join Date: Jun 2011
Posts: 59
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#16 |
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Junior Member
Join Date: Apr 2008
Posts: 6,379
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Its just where the designers have forgotten to texture a polygon. In TR4 it simply glitches and flickers between horizon and other rooms behind. In TR2-3 it copies the screen over and over like an old computer. And in TR1 it shows up black.
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#17 |
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Student
Join Date: Aug 2005
Location: UK
Posts: 150
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Commonly known as the Hall-Of-Mirrors bug (Or HOM). They usually happen when the game is appenpting to render something that is "Outside" the game area, causing the corrupted surface to repeat the last known visible frame (Since it cannot render the outside "void")
It can happen usually when level designers forget to add textures to a surface or the geometry simply becomes corrupted. Last edited by grimreaper_358; 10-05-12 at 01:48. Reason: 150 posts in 7 YEARS. There should be an award for that. |
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#18 |
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Professor
Join Date: Sep 2010
Location: St. Augustine, FL | Sex: Male | Age: 16
Posts: 3,924
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It has nothing to do with resolution
![]() In Aldwhych (TR3) you can skip certain sections to go towards the end of the level, but if you do, then what happens above blocks the exit. It's because the room/texture isn't loaded properly because a certain trigger wasn't activated or maybe you skipped a cut-scene too fast and there were problems loading the next level's textures.
__________________
“Gay,” I whisper gayly as I do a gay activity. |
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#19 |
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Moderator
Join Date: Jan 2005
Location: Russia
Posts: 48,530
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^ Yup. In some games it a texturing/loading issue, in others it is a shaders related issue. It's just more obvious on higher resolutions
__________________
R.I.P. Lara Croft - The Phoenix gave birth to a Chicken :mis: |
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#20 | |
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Bug Scientist
Join Date: Jul 2005
Location: California
Posts: 7,181
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Quote:
http://www.tombraiderforums.com/showthread.php?t=110717 |
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