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#9301 |
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Historian
Join Date: Jun 2009
Location: Poland
Posts: 309
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i'm using TRNG
![]() so, for example: screen resolution also can be controlled ( set ) in script? Last edited by tomb2player; 12-06-12 at 22:43. |
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#9302 |
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Professor
Join Date: Nov 2007
Posts: 4,618
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Has there been any solution found to make NGLE/TRLE run as fast on Vista as XP? My Vista makes NGLE run slower than a paraplegic turtle :c
Things I have tried:
Help! D:
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#9303 |
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Archaeologist
Join Date: Apr 2010
Location: New York
Posts: 2,339
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hahahaha!
when i still had my xp comp i never had problems with the editor being slow? dont know about vista though, is the game itself slow or just the editor?
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My Current Projects: Legends of Ubar |
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#9304 |
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Professor
Join Date: Nov 2007
Posts: 4,618
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The game is fine c: but the editor is extremely slow, especially with a few objects or a few lights in a small room. :|
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Don't worry... Be happy ツ |
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#9305 |
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Archaeologist
Join Date: Apr 2010
Location: New York
Posts: 2,339
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i have that problem on windows 7 too, if ur trying to texture after u've placed objects you can use the hide objects button.
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My Current Projects: Legends of Ubar |
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#9306 |
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Professor
Join Date: Dec 2009
Location: The Hague, Netherlands
Posts: 3,315
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TheCentaur@:
Maybe try to open NGLE from the folder and not NG_center? This solves stupid bugs for me, maybe this works for you. And did you try the settings IN NGLE? With the upper two you can edit the zoom and turning speed.
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#9307 |
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Hobbyist
Join Date: May 2012
Location: The Parasian Ghetto
Posts: 20
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Quick question: For some reason, the texture sounds I've placed on some of my textures won't work! The "Marble" Texture sound doesn't work at all in-game, and is just replaced with the original "Stone" sound. Anyone know how to fix this?
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Life will not always change, so we must be willing to change. |
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#9308 |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,612
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The marble sound is not one that is assigned to a wad by default (#g), so, you do have to make sure that the sound is also assigned to your wad.
You can add it with WADMerger Sound Manager.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#9309 |
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Archaeologist
Join Date: Apr 2010
Location: New York
Posts: 2,339
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im trying to remake the tr1 peru textures into tr4 quality and thought id post to get some feedback, nothing much just recolored tr1 and tr4 textures put together
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My Current Projects: Legends of Ubar |
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#9310 |
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Historian
Join Date: Apr 2010
Location: The nice room with padded walls...
Posts: 363
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I've been working with the level editor for a bit (and without many problems! *le gasp!*
), but I've run into this issue...I'm using TREP, and am trying to use the loading screens patch. I have the newest version of everything, and have the loading screens, eSSe and Scripted Parameters I, II & III patches enabled (along with other stuff) My setup is I have a generic loading.bmp, and I want one level to use a different bmp for the loading screen. So I type LoadingScreen= screens\new.bmp in the Script2.txt file for that level, and recompile everything... and it uses the defualt loading screen! I've tried recompiling again, recompressing the .TR4, and even remodifying the exe, but I can't seem to get the thing to work!!! Help plz?
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