![]() |
|
|
#11 |
|
Archaeologist
Join Date: Apr 2010
Location: New York
Posts: 2,328
|
ok, thanks for your insight
![]() another question, instead of making another thread for one question, how do i put together a base tr3 level with the object i want, and still ahve tr2wad open it and extract the wad?
__________________
My Current Projects: Legends of Ubar |
|
|
|
|
|
#12 |
|
The Inscrutable One
Join Date: Apr 2006
Location: Beyond the Floating Islands
Posts: 7,223
|
Took a while as I am busy at the moment, but here is a tr3 manision data file level, (just rename it to a tr3 custom player).
I have put a TR4 head on TR3 lara (still with hole at back of head, sorry, not got round to filling that in yet), and a modified ponytail with mesh 4, top mesh of ponytail modified to connect with TR4 head. It works, but not quite perfect, I assume compaired to the connect vortices method. EDIT: Hole in head sorted...see message 14 for download.
__________________
Humble words from the Great Chi Last edited by The Great Chi; 22-06-12 at 21:52. |
|
|
|
|
|
#13 |
|
Archaeologist
Join Date: Apr 2010
Location: New York
Posts: 2,328
|
sweet, i guess that sortof solves my problem, what i originally intended was to find a way to get the tr3 hair to "connect" where the tr4 hair goes
__________________
My Current Projects: Legends of Ubar |
|
|
|
|
|
#14 |
|
The Inscrutable One
Join Date: Apr 2006
Location: Beyond the Floating Islands
Posts: 7,223
|
OK, hole in head sorted
![]() Here you are, just rename data file to suit your TR3 custom level player to try it. http://www.mediafire.com/?jqx4icopd5vqkt4 Edit.....just noticed did not transfer head to uzi slot when firing gun, but its easy enough to put it in that slot. So will leave it as is.
__________________
Humble words from the Great Chi Last edited by The Great Chi; 24-06-12 at 00:29. |
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|