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Old 04-07-12, 07:40   #4621
Pemon
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Quote:
Originally Posted by bekim View Post
with what TRUptade and link me please
http://www.4shared.com/zip/sPV2eh8z/trupdate_1_0.html
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Old 04-07-12, 09:25   #4622
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You can't download there if you haven't account, so i reupload it to MediaFire.

DOWNLOAD
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Old 04-07-12, 10:43   #4623
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You can't download there if you haven't account, so i reupload it to MediaFire.

DOWNLOAD
thanks you
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Old 04-07-12, 13:40   #4624
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Quote:
Originally Posted by bekim View Post
What's wrong with the link in this post?
Link works for me.
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Old 04-07-12, 13:41   #4625
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That link didn't work for me, also that he downloaded, that version didn't work, so i don't know...
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Old 04-07-12, 14:59   #4626
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Originally Posted by raiderromero View Post
i found a żbug? in trng after 100 Global triggers some will be activated some other wont, and more if they are activated at the same time
It seems 100 is the max for a GT (Organizer also) you can enable/disable via flipeffect floor trigger.

So I wouldn't call it bug but a limitation.
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Old 05-07-12, 02:04   #4627
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Switch=1,#0000,IGNORE,120,IGNORE,IGNORE,IGNORE,IGN ORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNO RE,IGNORE,IGNORE,
IGNORE,IGNORE,120,121,122,123,
TriggerGroup=120,$2000, 203, $32B,$2000, 129, $2D;text ,sound45
TriggerGroup=121,$2000, 203, $32D,$2000, 129, $2E;text ,sound46
TriggerGroup=122,$2000, 203, $32E,$2000, 129, $2F;text ,sound47

I activated the switch but when the variable(yes the same variable as above) is 2,17,18,19,20, nothing happens, i remember have done it before and i didnt have problems
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Last edited by raiderromero; 05-07-12 at 02:11.
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Old 05-07-12, 06:41   #4628
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Syntax: Switch= SwitchId, VariablePlaceFolder, FlagsSwitch (SWT_....), Trigger Group Indices

Switch=1,#0000,IGNORE,120,IGNORE,IGNORE,IGNORE,IGN ORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNO RE,IGNORE,IGNORE,
IGNORE,IGNORE,120,121,122,123,

So I think you miscomputed the command fields, the TG ID for the lowest variable value must be where 120 is, i.e. the IGNORE before 120 is not for a TG ID but for SWT constants.
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Old 08-07-12, 15:34   #4629
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i was reading your variables manual but i couldnt find something to increase enemies life or reborn them, how can i do it
im sure its possible copying some value to item variables isnt it?

other thing when i set a camera standby, after the seconds i activate it still keep going, i mean i set this filpeffect for 15 seconds and the camera continues after the 15 seconds, why?is there anther way to get rid of the camera

; Set Trigger Type - FLIPEFFECT 346
; Exporting: TRIGGER(3841:0) for FLIPEFFECT(346)
; <#> : Camera. Enable the <&>StandBy camera effect for (E)seconds
; <&> : StandBy= 1
; (E) : Seconds= 15
; Values to add in script command: $2000, 346, $F01
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Old 08-07-12, 17:29   #4630
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Enemies have tons of hardcoded stuff, such as limits to their stats. As for making them revive though just activate a flipeffect trigger that changes the state of the enemy to an active one.
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