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#4621 |
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Student
Join Date: May 2007
Posts: 136
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#4624 | |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,499
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Quote:
Link works for me.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#4625 |
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Professor
Join Date: Nov 2011
Location: Serbia
Posts: 3,453
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That link didn't work for me, also that he downloaded, that version didn't work, so i don't know...
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#4626 | |
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Student
Join Date: Mar 2011
Location: Boston area, U.S.
Posts: 123
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Quote:
So I wouldn't call it bug but a limitation.
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Gaming without Lara Croft is like TV without Samantha Carter |
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#4627 |
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Archaeologist
Join Date: Jan 2012
Location: Coatzacoalcos veracruz in Mexico
Posts: 1,444
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Switch=1,#0000,IGNORE,120,IGNORE,IGNORE,IGNORE,IGN ORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNO RE,IGNORE,IGNORE,
IGNORE,IGNORE,120,121,122,123, TriggerGroup=120,$2000, 203, $32B,$2000, 129, $2D;text ,sound45 TriggerGroup=121,$2000, 203, $32D,$2000, 129, $2E;text ,sound46 TriggerGroup=122,$2000, 203, $32E,$2000, 129, $2F;text ,sound47 I activated the switch but when the variable(yes the same variable as above) is 2,17,18,19,20, nothing happens, i remember have done it before and i didnt have problems
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Korshunova was hailed as "a face to be excited about" by the british Vogue Last edited by raiderromero; 05-07-12 at 02:11. |
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#4628 |
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Historian
Join Date: Dec 2011
Location: Hungary
Posts: 285
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Syntax: Switch= SwitchId, VariablePlaceFolder, FlagsSwitch (SWT_....), Trigger Group Indices
Switch=1,#0000,IGNORE,120,IGNORE,IGNORE,IGNORE,IGN ORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,IGNO RE,IGNORE,IGNORE, IGNORE,IGNORE,120,121,122,123, So I think you miscomputed the command fields, the TG ID for the lowest variable value must be where 120 is, i.e. the IGNORE before 120 is not for a TG ID but for SWT constants. |
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#4629 |
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Archaeologist
Join Date: Jan 2012
Location: Coatzacoalcos veracruz in Mexico
Posts: 1,444
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i was reading your variables manual but i couldnt find something to increase enemies life or reborn them, how can i do it
im sure its possible copying some value to item variables isnt it? other thing when i set a camera standby, after the seconds i activate it still keep going, i mean i set this filpeffect for 15 seconds and the camera continues after the 15 seconds, why?is there anther way to get rid of the camera ; Set Trigger Type - FLIPEFFECT 346 ; Exporting: TRIGGER(3841:0) for FLIPEFFECT(346) ; <#> : Camera. Enable the <&>StandBy camera effect for (E)seconds ; <&> : StandBy= 1 ; (E) : Seconds= 15 ; Values to add in script command: $2000, 346, $F01
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Korshunova was hailed as "a face to be excited about" by the british Vogue Last edited by raiderromero; 08-07-12 at 17:25. |
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#4630 |
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Professor
Join Date: Dec 2009
Location: Newport News, VA
Posts: 4,920
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Enemies have tons of hardcoded stuff, such as limits to their stats. As for making them revive though just activate a flipeffect trigger that changes the state of the enemy to an active one.
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Your existence is a threat to the future of Wu... You must be eliminated! |
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