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#21 | |
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Relic Hunter
Join Date: Feb 2011
Location: Iowa, the U.S.
Posts: 7,580
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Quote:
![]() If I had to pick a set of "worst classic levels," I would probably choose Offshore Rig, Caves of Kaliya, All Hallows, and TR4's Cairo section. |
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#22 | |
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Archaeologist
Join Date: Aug 2012
Location: A warm bed with 24-hour supervision
Posts: 1,628
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Quote:
For me, WotMD came at exactly the right time in TR2. Until Bartoli's Hideout, TR2 wasn't great, in my opinion. WotMD was that classic, isolated, atmospheric exploration that encapsulated vintage TR levels. Opera House was very good but WotMD and associated levels was just that bit more 'wow'.
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- "Will you start the fans, please!" - |
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#23 | |
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Relic Hunter
Join Date: Feb 2011
Location: Iowa, the U.S.
Posts: 7,580
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Quote:
Chronicles is also the same way. |
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#24 |
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Archaeologist
Join Date: Aug 2012
Location: A warm bed with 24-hour supervision
Posts: 1,628
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Agreed because they definitely saved the best for last - Floating Islands and Temple of Xian were incredible. WotMD was up there, though.
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- "Will you start the fans, please!" - |
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#25 |
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Hobbyist
Join Date: Dec 2012
Posts: 79
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Perhaps... I let my wishes cloud my judgement, but I really would like ghosts on the wrecked ship, for variety's sake. The curse that lies within that sunken ship could keep treasure hunters away, except for levels like the Deck and those submerged areas where a scuba diver would be cool. But the same enemies we've been fighting over and over? Hmm, no.
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#26 | |
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Archaeologist
Join Date: Aug 2012
Location: A warm bed with 24-hour supervision
Posts: 1,628
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Quote:
For me though, that is just minor nitpicking - WotMD was great even with somewhat annoying human enemies on board.
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- "Will you start the fans, please!" - |
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#27 |
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Hobbyist
Join Date: Jun 2011
Location: Tomb of Seth
Posts: 65
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@ThatToastyBass "The OP summarised the sensation and experience perfectly for the WotMD, and although human enemies are slightly annoying within the game as a whole, I don't find their presence detracts from the level at all." (Thank you
)i do happen to enjoy the majority of the levels in this section with living quarters being the weakest because to be honest, i dont really see how that level would even be considered "living quarters" haha like the honest thing relevant to that was the theatre at the end and i also just think the level is too short in comparison to the rest of them @sheepman23 im glad you agree with me! i am a huge fan of all the reviews you do, honestly they are probably my favorite part about these forums i still read them all the time just because its a great place to get instant feedback on these amazing games and you do a really good job summarizing the entire aspects of the games...and PLEASE do re-reviews! i would be so happy
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my first pick was Jack Bauer, but he is currently unavailable and overqualified |
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#28 | |
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Historian
Join Date: Dec 2012
Location: England
Posts: 275
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Quote:
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"From this moment, your every breath is a gift from me." |
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#29 |
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Relic Hunter
Join Date: Mar 2008
Location: England
Posts: 7,657
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Meh, I don't get all the fuss over the Maria Doria levels. They aren't very much fun tbh. Wreck of the Maria Doria is ok but by the time you reach the Deck nothing changes - same boring enemies, same textures, (albeit a few more), same layout pretty much.
The Tibetan levels are a great example of showing how to make levels look different in the same location.
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TR: Search for the Golden Mask |
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#30 |
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Archaeologist
Join Date: Aug 2012
Location: A warm bed with 24-hour supervision
Posts: 1,628
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Each to their own. Other than the gripes with the enemies, I couldn't disagree more with this post.
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- "Will you start the fans, please!" - |
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