20-11-17, 22:36 | #291 |
Member
Joined: Apr 2005
Posts: 9,208
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It has to fix it. If you return your Windows text setting to 100% (no DPI/text scaling) then it will look the way it's supposed to look, along with all other Windows GUI elements. If you have text set to 125%, everything is enlarged.
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20-11-17, 22:40 | #292 |
Member
Joined: Jul 2010
Posts: 858
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How can undo or redo in this editor?
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20-11-17, 22:54 | #293 |
Member
Joined: Aug 2008
Posts: 12,070
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It's not "fixing" the problem, it's just disabling a feature that causes it. I am not going to revert back to 100% DPI and make my entire desktop look off only to make TombEditor look fine, especially since the problem appears only if you disable DPI scalling in application's compatibility settings. I mean that's a preposterous idea especially since the editor looks just fine when DPI scalling is enabled for it lol.
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20-11-17, 22:57 | #294 |
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Joined: Apr 2005
Posts: 9,208
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20-11-17, 23:03 | #295 | |
Member
Joined: Apr 2005
Posts: 9,208
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Quote:
EDIT: NOOOOOOOOOOOOOOO double-post! |
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21-11-17, 11:06 | #296 |
Member
Joined: Aug 2008
Posts: 12,070
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Oh okay I get you now.
By the way, I was asked to add an error report so I add new info about: BUG WHEN IMPORTING CUSTOM GEOMETRY: I tried to import tree from Gothic 2. For that I exported it into a more sensible format. I used FBX filetype and according to TombEditor everything loads okay. Unfortunately, when trying to assign it to an object, the editor crashes. Different file formats have the same problem or show "index out of value" error. Below I enclose a faulty *.FBX file + textures + error message + log file https://www.mediafire.com/file/yy9zc...tree_buggy.zip |
21-11-17, 11:10 | #297 |
Tomb Editor
Joined: Mar 2010
Posts: 506
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Update available: version 1.0.3
http://www.tombeditor.it/dist/Update.zip Version 1.0.3 - 21/11/2017 ========================== Fixed crash while generating boxes near the maximum limit of 2048 Fixed importing of EXTRA SLOTS static meshes while loading PRJ Fixed horizontal portals flickering and missing rooms if camera was exactly on portal Fixed bug with anim commands that was causing the roll animation bug Fixed light on/off importing from PRJ Fixed other minor bugs |
21-11-17, 11:20 | #298 | |
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Joined: Sep 2006
Posts: 674
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Quote:
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21-11-17, 15:30 | #299 |
Member
Joined: Jul 2016
Posts: 1,905
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A little bug: I've just loaded my BtB 2016 level since NG extra statics were imported, and it works almost perfectly
There are some extra statics which the editor doesn't import from old prj For now, playing just a little the level, the ones which weren't on the map were Extra 0, 4 and 7 I will see if there are others missing ones Last edited by LoreRaider; 22-11-17 at 14:57. |
21-11-17, 16:51 | #300 |
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Joined: Sep 2006
Posts: 674
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Can confirm the latest update fixed the box limit crash.
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