09-09-12, 23:14 | #4981 |
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Joined: Apr 2010
Posts: 3,689
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is it possible to have mesh swaps for the fun flash so different weapons could have different gun flashes?
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10-09-12, 05:55 | #4982 | |
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Joined: Nov 2005
Posts: 3,252
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Quote:
If the original gunflash is textured with magenta it would not show up at all. Then every gun would need to have their own meshswap for the fire and the meshswap could be triggered as an animationcommand in the shooting animation? (or what was the TRNG term ) |
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10-09-12, 12:45 | #4983 |
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Joined: Apr 2010
Posts: 806
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Is possible that fixed camera changes smoothly to another camera like flyby camera?
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10-09-12, 16:55 | #4984 |
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Joined: Jan 2012
Posts: 2,090
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as far as i know you cant do that but you can create a 2d effect using flybys
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13-09-12, 13:07 | #4985 |
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Joined: Jul 2007
Posts: 5,494
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Hi!
Someone could tell me please how could I trigger a flyby camera without pressing the "One Shot"? So I'm need an alternate method only. Thank you so much! |
13-09-12, 17:21 | #4986 |
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Joined: Jan 2012
Posts: 2,090
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with an action trigger activate the flyby
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13-09-12, 18:50 | #4987 |
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Joined: Jul 2007
Posts: 5,494
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Thank you so much, worked!
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15-09-12, 14:20 | #4988 |
Member
Joined: Feb 2012
Posts: 2,138
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I'm using that tr3 gunman from london in the sas slot but he has an extra gunflash above his head :/
Is there any way to fix this other than getting rid of the gunflash object? |
15-09-12, 17:42 | #4989 |
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Joined: Jan 2012
Posts: 2,090
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where is the strip horizotal and vertical sector mentioned in the tutorial i cant read it
6: Fragmented trigger. Check in (E) way if lara is in <#>fragment of 2x2 sector grid 7: Fragmented trigger. Check in (E) way if lara is in <#>fragment of 3x3 sector grid 8: Fragmented trigger. Check in (E) way if lara is in <#>fragment of 4x4 sector grid 60: Fragmented trigger. Check in (E) way if lara is in the <#>circle 78: Fragmented trigger. Check in (E) way if lara is in the custom triangle defined in the <#>Parameter command 75: Fragmented trigger. Check in (E) way if lara is in the East side triangle with <#>Size 74: Fragmented trigger. Check in (E) way if lara is in the North side triangle with <#>Size 69: Fragmented trigger. Check in (E) way if lara is in the North-East corner triangle with <#>Size 70: Fragmented trigger. Check in (E) way if lara is in the North-West corner triangle with <#>Size 79: Fragmented trigger. Check in (E) way if lara is in the quadrilateral defined in the <#>Parameter command 77: Fragmented trigger. Check in (E) way if lara is in the Rhombus with <#>Size 67: Fragmented trigger. Check in (E) way if lara is in the sector with center in middle-east side and <#>Radius 65: Fragmented trigger. Check in (E) way if lara is in the sector with center in middle-north side and <#>Radius 66: Fragmented trigger. Check in (E) way if lara is in the sector with center in middle-south side and <#>Radius 68: Fragmented trigger. Check in (E) way if lara is in the sector with center in middle-west side and <#>Radius 62: Fragmented trigger. Check in (E) way if lara is in the sector with center in north-east corner and <#>Radius 61: Fragmented trigger. Check in (E) way if lara is in the sector with center in north-west corner and <#>Radius 63: Fragmented trigger. Check in (E) way if lara is in the sector with center in South-East corner and <#>Radius 64: Fragmented trigger. Check in (E) way if lara is in the sector with center in South-West corner and <#>Radius 73: Fragmented trigger. Check in (E) way if lara is in the South side triangle with <#>Size 71: Fragmented trigger. Check in (E) way if lara is in the South-East corner triangle with <#>Size 72: Fragmented trigger. Check in (E) way if lara is in the South-West corner triangle with <#>Size 76: Fragmented trigger. Check in (E) way if lara is in the West side triangle with <#>Size 80: Fragmented trigger: Check in (E) way if lara is in the custom Circle defined in the <#>Parameter command Last edited by raiderromero; 15-09-12 at 17:47. |
15-09-12, 18:50 | #4990 |
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Joined: Dec 2011
Posts: 4,881
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C6, 7 or 8. See Window # and you will understand.
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