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Old 09-09-12, 23:14   #4981
THOR2010
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is it possible to have mesh swaps for the fun flash so different weapons could have different gun flashes?
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Old 10-09-12, 05:55   #4982
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Quote:
Originally Posted by THOR2010 View Post
is it possible to have mesh swaps for the fun flash so different weapons could have different gun flashes?
I think it could be possible
If the original gunflash is textured with magenta it would not show up at all. Then every gun would need to have their own meshswap for the fire and the meshswap could be triggered as an animationcommand in the shooting animation? (or what was the TRNG term )
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Old 10-09-12, 12:45   #4983
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Is possible that fixed camera changes smoothly to another camera like flyby camera?
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Old 10-09-12, 16:55   #4984
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as far as i know you cant do that but you can create a 2d effect using flybys
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Old 13-09-12, 13:07   #4985
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Hi!

Someone could tell me please how could I trigger a flyby camera without pressing the "One Shot"? So I'm need an alternate method only.

Thank you so much!
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Old 13-09-12, 17:21   #4986
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with an action trigger activate the flyby
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Old 13-09-12, 18:50   #4987
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Thank you so much, worked!
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Old 15-09-12, 14:20   #4988
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I'm using that tr3 gunman from london in the sas slot but he has an extra gunflash above his head :/

Is there any way to fix this other than getting rid of the gunflash object?
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Old 15-09-12, 17:42   #4989
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where is the strip horizotal and vertical sector mentioned in the tutorial i cant read it

6: Fragmented trigger. Check in (E) way if lara is in <#>fragment of 2x2 sector grid
7: Fragmented trigger. Check in (E) way if lara is in <#>fragment of 3x3 sector grid
8: Fragmented trigger. Check in (E) way if lara is in <#>fragment of 4x4 sector grid
60: Fragmented trigger. Check in (E) way if lara is in the <#>circle
78: Fragmented trigger. Check in (E) way if lara is in the custom triangle defined in the <#>Parameter command
75: Fragmented trigger. Check in (E) way if lara is in the East side triangle with <#>Size
74: Fragmented trigger. Check in (E) way if lara is in the North side triangle with <#>Size
69: Fragmented trigger. Check in (E) way if lara is in the North-East corner triangle with <#>Size
70: Fragmented trigger. Check in (E) way if lara is in the North-West corner triangle with <#>Size
79: Fragmented trigger. Check in (E) way if lara is in the quadrilateral defined in the <#>Parameter command
77: Fragmented trigger. Check in (E) way if lara is in the Rhombus with <#>Size
67: Fragmented trigger. Check in (E) way if lara is in the sector with center in middle-east side and <#>Radius
65: Fragmented trigger. Check in (E) way if lara is in the sector with center in middle-north side and <#>Radius
66: Fragmented trigger. Check in (E) way if lara is in the sector with center in middle-south side and <#>Radius
68: Fragmented trigger. Check in (E) way if lara is in the sector with center in middle-west side and <#>Radius
62: Fragmented trigger. Check in (E) way if lara is in the sector with center in north-east corner and <#>Radius
61: Fragmented trigger. Check in (E) way if lara is in the sector with center in north-west corner and <#>Radius
63: Fragmented trigger. Check in (E) way if lara is in the sector with center in South-East corner and <#>Radius
64: Fragmented trigger. Check in (E) way if lara is in the sector with center in South-West corner and <#>Radius
73: Fragmented trigger. Check in (E) way if lara is in the South side triangle with <#>Size
71: Fragmented trigger. Check in (E) way if lara is in the South-East corner triangle with <#>Size
72: Fragmented trigger. Check in (E) way if lara is in the South-West corner triangle with <#>Size
76: Fragmented trigger. Check in (E) way if lara is in the West side triangle with <#>Size
80: Fragmented trigger: Check in (E) way if lara is in the custom Circle defined in the <#>Parameter command

Last edited by raiderromero; 15-09-12 at 17:47.
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Old 15-09-12, 18:50   #4990
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C6, 7 or 8. See Window # and you will understand.
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