10-02-17, 11:36 | #21 |
Member
Joined: Jul 2010
Posts: 858
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Please, release it
Will this plugin works also with barrels, big rollingballs and multiple rollingballs? |
10-02-17, 15:10 | #22 |
Member
Joined: Jun 2010
Posts: 1,503
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Thanks
I'll release it once I figure out how to trigger some blood. The source code will be released along with it so it could easily be changed to work with the barrels etc. |
12-02-17, 23:25 | #23 |
Moderator
Joined: Dec 2011
Posts: 4,881
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Dear test team!
AkyV, Titak, TheTiger, AODfan, psiko, Evgeniy, Joey79100, Raider99, Mordyga, -Roli-, raiderromero, Mrshina We have our first plugin to test! Please visit the test subforum (you know the link and the password, right?) to test. |
13-02-17, 09:57 | #24 |
Member
Joined: Oct 2014
Posts: 269
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He AkvY, the moving sun plugin looks super cool.
The flashing looks little bit unrealistic however. It could be used for some SciFi effects but not for a sun. You should add an option that the player gets "blinded" when he looks into the sun. |
13-02-17, 10:37 | #25 | ||
Moderator
Joined: Dec 2011
Posts: 4,881
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Thanks!
Quote:
Btw, you can customize speed and the color interval in the setup. This code is actually easy: StartColor is added by the builder, EndColor is added by the builder , MiddleColors are calculated in this interval, to go nicely from Start to End, using the required time as speed. Pulsing= Start to End, then End to Start, then Start to End etc. You can have even a "flash from nothing, forth and back" effect, if Start or End color is "nothing" (RGB=0/0/0). Quote:
Last edited by AkyV; 13-02-17 at 10:46. |
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21-02-17, 19:16 | #26 |
Member
Joined: Jul 2007
Posts: 1,887
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I'm actually hyped for the boulders, it's something I personally wanted to see happen.
Last edited by TombRaiderTim; 24-02-17 at 01:07. |
14-03-17, 12:48 | #27 |
Moderator
Joined: Dec 2011
Posts: 4,881
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Not really spectacular so I don't send a video:
Customized time for falling blocks to shiver before the crash (including "forever") instead of the default 2 seconds. Max 5 blocks at the same time. Last edited by AkyV; 14-03-17 at 12:49. |
05-04-17, 18:19 | #28 |
Moderator
Joined: Dec 2011
Posts: 4,881
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Customized time for the pause between teeth spike extensions.
This is the shortest one: 1 tick frame: |
05-04-17, 20:00 | #29 |
Moderator
Joined: Jul 2003
Posts: 33,359
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Impossible to savely run through I reckon.
It's good to have something like this I think. Since we can run past regular teethspikes going in and out and since we can run for a while through static teethspikes as well. Looks good! |
06-04-17, 12:31 | #30 |
Moderator
Joined: Dec 2011
Posts: 4,881
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Thanks!
---------- I have changed my mind, and added a video about the customized shivering time for falling blocks. This one is for 10 seconds: |
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