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Old 23-04-17, 18:26   #291
TRJTA
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Originally Posted by nakamichi680 View Post
They went unobserved during beta testing because ps2 version has backface culling disabled.
Now that IS interesting! It makes a lot of sense!!!

@Nakamichi680:

Do you think it would be possible to replace the beta shotgun ammo model that comes up in the food elevator in Le Serpent Rouge with the final model?
Right now the moddels differ. You can see the beta models coming up, and when the elevator doors open; they magically get replaced with the final model.
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Old 23-04-17, 20:31   #292
nakamichi680
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I can send you the files if you want.
Yes, sure! I could check the differences.

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Originally Posted by TRJTA View Post
Do you think it would be possible to replace the beta shotgun ammo model that comes up in the food elevator in Le Serpent Rouge with the final model?
Right now the moddels differ. You can see the beta models coming up, and when the elevator doors open; they magically get replaced with the final model.
I'll take note of this glitch but I can't say right now if and when it will be fixed :/

Do you remember when you asked me about game fonts? They aren't inside FE.wad as I originally stated, they're inside the game executable.
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Old 24-04-17, 14:20   #293
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Yes, sure! I could check the differences.



I'll take note of this glitch but I can't say right now if and when it will be fixed :/

Do you remember when you asked me about game fonts? They aren't inside FE.wad as I originally stated, they're inside the game executable.
Could you tell me what is inside FE.wad?
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Old 24-04-17, 17:42   #294
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I'll just post it here:
http://www.mediafire.com/file/bx0rzf...RAGUE2.GMX.zip
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Old 24-04-17, 20:06   #295
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Could you tell me what is inside FE.wad?
I have no idea

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Thanks
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