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#1241 | ||
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 7,938
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#1242 | |
Hobbyist
Join Date: Mar 2012
Location: United States
Posts: 13
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![]() As far as the texture goes, I honestly can't figure out what's wrong with it. It was a 24bit TGA and I tried saving it as BMP and PNG, but there was still no luck in getting TE to build. Seems to be the same for all the Manor Textures by Mike Quahe from TRSearch in their original forms. I was only using this texture set that I put together for testing purposes, but I'd really like to be able to avoid this problem in the future if I want to do any real work with levels. If anybody wants to try, I put the texture set here: https://www.dropbox.com/s/8yxc7d4h4u...bined.TGA?dl=0 I cut the textures, assembled them, and saved them using Photoshop, so maybe I just got the settings wrong when saving. I don't really know. ![]() |
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#1243 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 30,422
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TGA needs to have the "uncompressed" option ticked when saving it.
At least TRLE/NGLE need the TGA to be uncompressed.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#1244 |
Archaeologist
Join Date: Oct 2011
Location: Inside my head
Posts: 1,402
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Does this work with TRNG yet?
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also known as dextralwolf on reddit and others |
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#1245 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 30,422
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Not completely.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#1246 |
Archaeologist
Join Date: Oct 2011
Location: Inside my head
Posts: 1,402
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Ah... I see, do basic scripts work? I really want to move on to a better roomedit but there are a lot of NG scripts in the project that I'm working on hehe, thanks Titak btw
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also known as dextralwolf on reddit and others |
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#1247 |
Explorer
Join Date: Jul 2016
Location: Italy
Posts: 660
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This editor supports already a lot of TRNG stuff, it can be just a little buggy on some things, so yes, basic script works, you can still use NG_Center for that
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"Don't be surprised if one day, I'm just out of here" |
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