22-03-12, 19:32 | #3951 | |
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22-03-12, 19:41 | #3952 | |
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22-03-12, 21:19 | #3953 |
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Joined: Jan 2012
Posts: 456
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Oh, now I can see what is you problem. That is happening to me in my current project, when the scorpion slot touches Lara sometimes my screen get that way. I don't know how to solve it, and would like a way to do that disappear
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23-03-12, 05:49 | #3954 | |
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Joined: Sep 2007
Posts: 1,684
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I'm not sure what causes the incorrect graphics for the poisoning from these enemies but "cleaning" the wad with Josep Borrut's programs may do it. Use either TRwadtoTrwest or TR Wad reorganizer. Must use on a wad that is not TRNG, i.e. no TRNG objects or v130. |
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23-03-12, 18:42 | #3955 | |
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Joined: Feb 2012
Posts: 2,138
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I tried deleting the slot and then putting it back, but that didn't help. The level I'm using is 3, but in the full game it will probably be different to that, (4 or above). I'm not sure if it makes a difference to this problem whether the rat can poison Lara or not. |
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23-03-12, 20:30 | #3956 | |
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Joined: Jan 2012
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24-03-12, 06:05 | #3957 | |
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Joined: Sep 2007
Posts: 1,684
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Josep's programs were written before TRNG was invented so that's why they probably don't work with TRNG wads. Move (or copy/paste) your level to a level below 4 in the script to see if stopping poisoning stops the glitch occurring. |
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27-03-12, 09:27 | #3958 |
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Joined: Oct 2011
Posts: 1,692
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Help me
Whenever i use the flipeffects "Text. Print ExtraNG <&>string on screen for (E) seconds" when flyby activated the flipeffects only triggered after the fly by is done
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27-03-12, 10:27 | #3959 |
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Customize= CUST_TEXT_ON_FLY_SCREEN, ENABLED
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27-03-12, 10:37 | #3960 |
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Joined: Oct 2011
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