29-09-11, 21:52 | #1 |
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Joined: Mar 2007
Posts: 3,341
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Phantom Animation from WADMerger? (In-Game)
So i was creating a animation with WADMerger to move this static (Animating3) but instead on playing the animation all the way through, It plays a Phantom Animation?
What could be causing this? And is there a way to remove said Phantom Animation? |
30-09-11, 05:32 | #2 |
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Joined: Sep 2007
Posts: 1,684
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If you are using a framerate bigger than 1 then I guess wadmerger has written the number of frames incorrectly for the anim. This is not to be confused with the frames you make in wadmerger which are really keyframes.
My tool TRW editor can let you change the number of frames since you cannot change this value in wadmerger anywhere. You first export the anim to TRW from wadmerger and then open in my editor to make the change. |
30-09-11, 09:29 | #3 | |
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Joined: Mar 2007
Posts: 3,341
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Quote:
If this works, You would save me a lot of trouble (Esp with the *Subscript out of range* issues in WADMerger) EDIT: Fixed Just need to figure out this collision bug... Thanks again Last edited by mathew9r; 30-09-11 at 10:10. |
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30-09-11, 11:15 | #4 |
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Joined: Dec 2009
Posts: 5,152
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Thanks for sharing! I know you really do need help but I did enjoy a laugh when it came back! Pretty fun.
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