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Old 15-01-18, 21:41   #591
nakamichi680
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I would say somewhere between the middle and right one. Is that possible?
Everything is possible but it seems no one likes the paris2_3 fog (me neither) maybe because it's so weak that it can barely seen. I think I'll end up with a mix between Janice and Pierre zone but I'll stay closer to the Janice one because I find it more realistic. Blueish color will be slightly reduced as well.

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Also, any news on animation extractor?
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Old 16-01-18, 14:13   #592
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Everything is possible but it seems no one likes the paris2_3 fog (me neither) maybe because it's so weak that it can barely seen. I think I'll end up with a mix between Janice and Pierre zone but I'll stay closer to the Janice one because I find it more realistic. Blueish color will be slightly reduced as well.



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Couldn't you allow the user to freely input the desired values for color and intensity?
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Old 16-01-18, 15:00   #593
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Couldn't you allow the user to freely input the desired values for color and intensity?
Fog color and intensity are stored inside level files so it would require some hex editing. I think you're misunderstanding: this is not an EXE Multipatcher feature so there's no user interface. I'll upload 3 GMXs, one for each portion of Parisian Ghetto.
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Old 17-01-18, 08:54   #594
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Originally Posted by nakamichi680 View Post
Everything is possible but it seems no one likes the paris2_3 fog (me neither) maybe because it's so weak that it can barely seen. I think I'll end up with a mix between Janice and Pierre zone but I'll stay closer to the Janice one because I find it more realistic. Blueish color will be slightly reduced as well.
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Yes, after looking at it a few more times I think I fully agree with the choice you've made. I can't wait till you release it! This is one of the few things that made this area look quite buggy
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Old 17-01-18, 11:03   #595
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Originally Posted by nakamichi680 View Post
Fog color and intensity are stored inside level files so it would require some hex editing. I think you're misunderstanding: this is not an EXE Multipatcher feature so there's no user interface. I'll upload 3 GMXs, one for each portion of Parisian Ghetto.
Ah, I see, thank you for clearing that up!
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Old 17-01-18, 20:56   #596
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Aquatic Research Area Razorjaw patch





To apply the patch, copy the file inside TRAOD\DATA\CHAR folder.


Download AQUATIC.CHR v. 1.0

https://drive.google.com/file/d/1aWk...ew?usp=sharing
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Old Yesterday, 17:52   #597
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Great! Downloading right now!

By the way, do you think you could upload all these level/character fixes to one folder, so we could download the entire folder instead of separate files? That would speed up things for people who have just installed TRAOD and wanted to patch it with your fixes.

Also, another question of mine. I remember that several months ago sasho responded to this topic saying how he was able to change Lara's controls. Have you two ever talked about that? Did he ever tell you how he managed to do that?
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Old Yesterday, 20:42   #598
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By the way, do you think you could upload all these level/character fixes to one folder, so we could download the entire folder instead of separate files? That would speed up things for people who have just installed TRAOD and wanted to patch it with your fixes.
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Also, another question of mine. I remember that several months ago sasho responded to this topic saying how he was able to change Lara's controls. Have you two ever talked about that? Did he ever tell you how he managed to do that?
No, we haven't. I've been busy with the multipatcher in November/December and now I have many things to do in real life. Frankly I find v. 6.6.4 sasho's controls almost perfect so I don't feel the need to change them.
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Old Yesterday, 21:01   #599
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Fantastic update, as always

Is it possible to activate the removed cops in paris2_1, paris2_2 and paris2_3?
They are still there, if you use pizzadox with version 39 of traod.
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Old Yesterday, 21:17   #600
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Originally Posted by nakamichi680 View Post
Aquatic Research Area Razorjaw patch





To apply the patch, copy the file inside TRAOD\DATA\CHAR folder.


Download AQUATIC.CHR v. 1.0

https://drive.google.com/file/d/1aWk...ew?usp=sharing
Nice fix!

Looks like you found a way to fix objects that are semi transparant but shouldnt be?! Maybe now you can fix the tabaco sign in pierre's courtyard in parisian ghetto?
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