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Old 02-02-11, 21:21   #11
Raymond
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So describe the steps you do to setup an animcommand.
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Old 03-02-11, 06:59   #12
Laras Boyfr.
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Ok, Firstly I open Wadmerger and open the SIXSHOOTER_ANIM in animation editor. Then simultaneously I open NGLE and then get to the flippeffect trigger list. I choose set single mesh # of Lara with mesh got from E slot. I choose Laras Bust and ANIMATING1_MIP ( empty holsters). I export it as animcommand and put the wished frame I want when Kurtis takes the Pistol.I open then in WADMerger the animcommand window and make a setposition command and set in the 3 respective spaces the numbers I got from the exported flippeffect withou the [ and ] .
I do the same with the other flippeffect, except that I choose ANIMATING2_MIP and put it as setposition animcommand in the SIXSHOOTER_ANIM let weapon in holster animation.
Ingame Kurtis has only the empty holster chest mesh.
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Old 03-02-11, 08:42   #13
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http://www.trsearch.org/Items/1951

Perhaps use this as a base? Po Yu seems to have attached the holsters to his sides in this outfit...
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Old 03-02-11, 09:13   #14
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This hasnt to do anything with my problem. I already have the holsters attached anyway.
If you would have read my first post you would have understood the issue...
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Old 03-02-11, 09:23   #15
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I did read it, you cant get the meshes to swap at the right time. Po Yu somehow put holsters on kurtis's torso and get them working...
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Old 03-02-11, 09:33   #16
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Quote:
Originally Posted by Laras Boyfr. View Post
Ok, Firstly I open Wadmerger and open the SIXSHOOTER_ANIM in animation editor. Then simultaneously I open NGLE and then get to the flippeffect trigger list. I choose set single mesh # of Lara with mesh got from E slot. I choose Laras Bust and ANIMATING1_MIP ( empty holsters). I export it as animcommand and put the wished frame I want when Kurtis takes the Pistol.I open then in WADMerger the animcommand window and make a setposition command and set in the 3 respective spaces the numbers I got from the exported flippeffect withou the [ and ] .
I do the same with the other flippeffect, except that I choose ANIMATING2_MIP and put it as setposition animcommand in the SIXSHOOTER_ANIM let weapon in holster animation.
Ingame Kurtis has only the empty holster chest mesh.
Sounds right! I suppose, that animcommands only work for the Lara-slot. No idea otherwise!
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Old 03-02-11, 09:44   #17
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Ok then thank you anyway
I guess Po Yu did it the same way psiko suggested.
Then I will try that method then...
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Old 05-02-11, 13:43   #18
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Did it work?
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Old 05-02-11, 14:44   #19
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Quote:
Originally Posted by !Lara Croft! View Post
Did it work?
Sorry, still havent tested it
I need to do 2 PowerPoint presentations for school
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Old 05-02-11, 14:46   #20
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Dont tell me they are ones you have to narrate...
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