02-02-11, 21:21 | #11 |
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So describe the steps you do to setup an animcommand.
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03-02-11, 06:59 | #12 |
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Ok, Firstly I open Wadmerger and open the SIXSHOOTER_ANIM in animation editor. Then simultaneously I open NGLE and then get to the flippeffect trigger list. I choose set single mesh # of Lara with mesh got from E slot. I choose Laras Bust and ANIMATING1_MIP ( empty holsters). I export it as animcommand and put the wished frame I want when Kurtis takes the Pistol.I open then in WADMerger the animcommand window and make a setposition command and set in the 3 respective spaces the numbers I got from the exported flippeffect withou the [ and ] .
I do the same with the other flippeffect, except that I choose ANIMATING2_MIP and put it as setposition animcommand in the SIXSHOOTER_ANIM let weapon in holster animation. Ingame Kurtis has only the empty holster chest mesh. |
03-02-11, 08:42 | #13 |
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http://www.trsearch.org/Items/1951
Perhaps use this as a base? Po Yu seems to have attached the holsters to his sides in this outfit... |
03-02-11, 09:13 | #14 |
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This hasnt to do anything with my problem. I already have the holsters attached anyway.
If you would have read my first post you would have understood the issue... |
03-02-11, 09:23 | #15 |
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I did read it, you cant get the meshes to swap at the right time. Po Yu somehow put holsters on kurtis's torso and get them working...
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03-02-11, 09:33 | #16 | |
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Quote:
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03-02-11, 09:44 | #17 |
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Ok then thank you anyway
I guess Po Yu did it the same way psiko suggested. Then I will try that method then... |
05-02-11, 13:43 | #18 |
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Did it work?
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05-02-11, 14:44 | #19 |
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05-02-11, 14:46 | #20 |
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Dont tell me they are ones you have to narrate...
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