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Old 01-05-08, 16:47   #11
Endow
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Old 01-05-08, 16:49   #12
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You can always play again. SR2 is very short anyway.

But what I meant by changes was in CD. The team who developed SR2. I didn't quite understand what you meant by saying "and when I mean 'new CD' I mean to those that worked on the Lok SR1 team, and there is no more"
there is no more nowadays
... in this exact moment
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Old 01-05-08, 16:53   #13
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Old 01-05-08, 16:54   #14
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the one responsible for the story of LOK was Amy Hennig
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Old 01-05-08, 16:59   #15
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Old 01-05-08, 21:34   #16
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Basically, SR1 in one open lvl, always reachable at every moment, while SR2 is more linear. if you want to go back to places u explored (principally forges), u can't.
oh,.. how much i love LoK SR1... shame none of the rest games ever developed so great,.. it was really a nice game,.. always being able to go back, so many places to explore,.. i was always afraid of having missed a place... it made me just before the very last game segment to back tracking the whole game and try to explore the whole area,.. i got lost several times...

SO GREAT!!!!!!!!!....

wonder why there isnt a big fanbase...
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Old 01-05-08, 21:59   #17
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Old 01-05-08, 22:06   #18
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Maybe if Raziel had boobs the game would have been a bigger success.


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Old 01-05-08, 22:08   #19
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Old 01-05-08, 23:01   #20
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OME.G.!


I got bored a little while ago and started modding TRA Egypt to look like the Spectral Realm so I made Raziel to match it. I wasn't going to mention it until I finished, but the opportunity was too perfect to resist
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