02-05-12, 16:46 | #421 |
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Joined: May 2011
Posts: 10,466
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I have heard of it but, never used it Wanted to do the mesh.ascii editing instead, im used to that now
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02-05-12, 17:27 | #422 | ||
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handgunhandleft handgunhandright handgunholsterleft handgunholsterright Look: Quote:
and select sword, glasses, etc -- on this way, you can use any render group number. Convert your model as Generic_Item with Modify-->Save_Generic as xps.mesh using the new Generic format. Rename this file later to xps.xps without the .mesh extension. And export with Modify-->Save_Generic-->use_old_format as Generic_Item.mesh inside the same folder. On this way, the old XNALara use the Generic_Item file and XPS 10.8.6 use the new format with the additional features. Only one upload for both programs The optional items are available by hit the key A inside the main window, or invoke Options-->Display_accessories-->Optional_items inside the control window BTW: AutoTexture is deprecated and integrated into XPS since 10.8.4 Last edited by XNAaraL; 02-05-12 at 17:46. |
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02-05-12, 21:33 | #423 | ||
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EDIT: It worked simply editing the ascii file was enough. Never thought it was that simple! Thank you everyone. Last edited by Runa; 02-05-12 at 23:39. |
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03-05-12, 06:11 | #424 | |
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03-05-12, 09:28 | #425 |
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I need tutorial how fix model extracted with 3d ripper ;_;
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03-05-12, 09:32 | #426 |
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03-05-12, 09:46 | #427 |
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Because in blender need fix skew ;_;
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03-05-12, 11:34 | #428 |
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03-05-12, 13:31 | #429 |
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03-05-12, 13:44 | #430 |
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