11-12-16, 17:29 | #21 |
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Joined: Apr 2012
Posts: 10,346
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you are god, dom
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11-12-16, 17:31 | #22 |
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Joined: Dec 2012
Posts: 2,261
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That's so cool!
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11-12-16, 18:01 | #23 |
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Joined: Jun 2010
Posts: 1,503
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Thanks everyone!
This was fairly easy object to do, I'm sure I'm gonna have a much harder time with enemies |
11-12-16, 18:15 | #24 |
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Joined: Dec 2012
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11-12-16, 18:39 | #25 |
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Joined: Jun 2010
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We don't have access to the TR1 source code so you need to replicate everything.
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11-12-16, 20:27 | #26 |
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Joined: Jul 2003
Posts: 33,359
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Oh, very good!!
TR1-TR3 style rollingballs are not on the request list. I think I should add them. |
14-12-16, 00:16 | #27 |
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Joined: Apr 2007
Posts: 726
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I'm sorry to have seen only now this thread.
I'm really shocked by your progress and willing with plugins. Very happy about this. Tomorrow I'll try to answer about some questions, now (it's late here 1.10 am) I wish reminding that there is an updates for plugin sdk and another for ng_center. You have to use Check Update command to get them. Using NG_Center for .dll and ng_Center update, while trngpatcher [Check Updates] for plugin sdk updates. These updates are not visible from website. Anyway there is a news about pages of trng site: now there is a module to signal bugs, requiring infos ect: http://www.trlevelmanager.eu/sender.htm |
14-12-16, 01:27 | #28 | |||||
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Joined: Dec 2011
Posts: 4,881
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Quote:
Quote:
Quote:
It is a lame trigger, all I wanted was to understand how it works. It says if Parameter#58 (little medipack amount) is 3, then a flipeffect for a flashing light will be executed. ------------- I "swapped the formula" for not getting from values of zones but forcing values to zones. Theoretically this swap looks this way: Quote:
But Vision Express says this error (for VetMemory... entry) when I build: Quote:
Last edited by AkyV; 14-12-16 at 10:45. |
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14-12-16, 07:25 | #29 |
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Joined: Sep 2007
Posts: 1,684
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Try
Code:
case 802: StrAdrMemory Save1; Save1 = Trng.pGlobTomb4->pVetMemorySavegame[58]; if (*Save1.pShort == 3){ PerformFlipeffect(NULL, 355, 0, 20); } break; In second case try Code:
case 803: *Trng.pGlobTomb4->pVetMemorySavegame[58].pShort=20; break; Last edited by sapper; 14-12-16 at 07:42. |
14-12-16, 11:01 | #30 | |||
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Joined: Dec 2011
Posts: 4,881
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Quote:
On the other hand, it tells Save1 about that "Bad Ptr". Quote:
However, what if I want to force a variable value? Quote:
Last edited by AkyV; 14-12-16 at 11:04. |
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