11-12-10, 11:26 | #1281 |
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Lara Maniac gave me this Bycicle from that Http://gfx-3d-model.blogspot.com Website XNAaral gave me.
I tried to change a few things in Blender. After Exporting the .obj and Loading My New Bycicle in XNALara, this happens. Here is the Blender File, see if you can Fix it Please. http://www.sendspace.com/file/16ldss Last edited by daventry; 11-12-10 at 14:53. |
11-12-10, 11:47 | #1282 |
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11-12-10, 12:40 | #1283 |
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@dave, I can't help, this weird thing has never happen to me!!
Nice bicycle by the way!!! edit: *let's see what I can do* Last edited by Ol.a; 11-12-10 at 15:30. |
11-12-10, 18:55 | #1284 | ||
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Quote:
This make no effect Danke für das Tutorial, aber der Part mit Blender ist überflüssig und macht keinen Sinn. Bitte streiche die entsprechende Passage. Quote:
Der Thread für MOD Wünsche ist hier. How many vertices have the model? To many for XNA ;-) Use Mesh-->Script-->Polyreduce or split some Meshparts. So sieht ein Modell in XNA aus, welches zu viele Dreiecke hat. Last edited by XNAaraL; 11-12-10 at 19:05. |
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11-12-10, 19:05 | #1285 |
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Doh, i will Fix my Tutorial.
I cant find "Mesh-->Script-->Polyreduce and how do i Split some Meshparts" and by the way, Ola helped Fix the Bycicle for me, go read our VM. Last edited by daventry; 13-12-10 at 21:02. |
11-12-10, 19:40 | #1286 |
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can anyone make a tutorial about using a rocket launcher or any other weapon as handgunhand/holster left/right etc ?
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11-12-10, 20:06 | #1287 | |
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It 's very simple, you just have to rename your objects! Rename them to 'handgunhandleft' and 'handgunhandright' and you are done! Important: You are NOT allowed to make a render group and name them like ' 4_handgun_0.1_0_0'. Don't do that!!! Simply name then 'handgunhandleft' and 'handgunhandright'. Also, they must have 2 textures, just like the handguns. A diffuse texture and a bump..! (It is suppose to be a render group 4) For the thorparts: You will do the same thing, but this time you must have 3 textures to make it work, a diffuse, a lightmap and a bump (with the same order). This is supposed to be a render group 2. And, of course, rename them to 'thorgaunletright' and left, or thorbelt1 and thorbelt2. The glow is the 'thorwireframe' part. That means that if you rename Lara's eyes to 'thorwireframe' then you will see them lighted up when you load the thor's glow! Hmmm... You will have to make a tranparent texture first for the eyes! If you still don't understand, ask and I will update this post! Last edited by Ol.a; 12-12-10 at 18:16. |
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12-12-10, 15:46 | #1288 | |
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Do EXACTLY what My Tutorial tells you to do and Dont touch Blender. http://www.tombraiderforums.com/show...postcount=1278 I Renamed the Bones the way i wanted to in Notepad and just Followed My Tutorial, thanks to a Little Tip by XNAaral. Too Bad i Cant Delete the Tree Texture from the Wolf My Tutorial could Fix That i suppose Last edited by daventry; 13-12-10 at 21:51. |
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12-12-10, 17:28 | #1289 | |
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http://img522.imageshack.us/img522/1...nstitre3yo.jpg (Mesh ASCII to Bin has stopped working) Last edited by LCEF (CA); 12-12-10 at 17:29. |
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12-12-10, 17:36 | #1290 |
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The problem maybe is in your mesh.ascii.
You probably have a wrong render group. Open your ascii in notepad and check all the render groups. Render group 1 needs 6 textures. 2 needs 3 textures 3 needs 2 textures 4 needs 2 textures 5 needs 1 texture 6 needs 2 textures and 7 needs 1 texture. You had NO warnings when you export it from Blender? How many meshes do you have? Check if the number is correct too! I always recomend to keep it simple, using a render group Code:
7_meshpart_0.1_0_0 1 # uv layer 1 # textures whatever.png 0 # uv layer index |
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