14-05-13, 09:24 | #11 | |
Inactive
Joined: May 2013
Posts: 39
|
Quote:
|
|
14-05-13, 09:26 | #12 | |
Inactive
Joined: May 2013
Posts: 39
|
Quote:
Also FLEP seems to have the same patches (lot less) but written the same way. Extending the tomb4 size is the worst one! Also with the enhanced engine we can be using PNG files and mip maps Last edited by jack9267; 14-05-13 at 09:30. |
|
14-05-13, 09:31 | #13 | ||
Member
Joined: Feb 2010
Posts: 3,462
|
Quote:
Quote:
|
||
14-05-13, 09:31 | #14 |
Member
Joined: Jan 2006
Posts: 7,001
|
Your comment regarding FMVs and Cutscenes has just caught my attention.
Could you ever look into forcing the TRLE tomb4.exe to load Cutscenes and FMVs like the TR4 tomb4.exe? The reason I ask is that it would be great to play Tomb Raider 4 (with cutscenes and FMVs) with TREP enhanced features etc...If we use the TRLE tomb4.exe with the TR4 script, levels etc.. yeah sure we can play the game fine, we just can't see any of the cutscenes or FMV videos as Core seems to have taken out those triggering capabilities in the TRLE tomb4.exe Just a dream of mine to watch and play old TR4 cutscenes and levels in TRUE widescreen, much bigger drawing distances etc... (mostly TREP features) |
14-05-13, 09:35 | #15 |
Inactive
Joined: May 2013
Posts: 39
|
Core didn't actually touch FMVs, the support is there at least. I'll look into the trigger system probs just the editor refuses to add them or something else or maybe was it the script.dat which I'm obsoleting since you need 16-bit to compile it and I'm 64-bit on my pc
Edit: I guess I'll have to document functions on my wiki http://wiki.************************...itle=Main_Page For lua Last edited by jack9267; 14-05-13 at 09:39. |
14-05-13, 09:38 | #16 |
Member
Joined: Jan 2006
Posts: 7,001
|
If you use the original TR4 script dat files, original level data files, original cutseq.pak etc.. (all untouched) the cutscenes just wont trigger if you're using the TRLE exe, they will only work if you use the TR4 exe.
^ Your wiki link is corrupt Last edited by mizuno_suisei; 14-05-13 at 09:51. |
14-05-13, 09:43 | #17 |
Member
Joined: Nov 2011
Posts: 4,882
|
Just in case you didn't see this below:
|
14-05-13, 09:48 | #18 |
Inactive
Joined: May 2013
Posts: 39
|
Yup missed it, and yeah with the work of shaders and rendering to a texture, of course I won't release that in the first release.
But simply someone could write it or wait for me to. Might read out of a plugins HBF file (my custom format which might replace the TR4 format) |
14-05-13, 09:50 | #19 |
Member
Joined: Feb 2010
Posts: 3,462
|
|
14-05-13, 09:58 | #20 |
Inactive
Joined: May 2013
Posts: 39
|
|
Thread Tools | |
|
|