07-07-17, 22:17 | #21 |
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Joined: Oct 2016
Posts: 10,356
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I did find it very hard when I first played it, both because of the flying mutants and not knowing exactly where my next jump was. Yes, I died lots of times haha
I'm not mad at it though, it's the penultimate level and it's supposed to be hard. I don't think all games should be easy all the time. Now though, I'm at a point where I've done it so many times that it's easy, even if I go back and play it after a long time. The mutants aren't a problem once you get used to reacting and dodging in a way that you don't fall, and I pretty much have all the platforming sequences burned into muscle memory at this point. |
09-07-17, 01:42 | #22 | |
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Joined: Jul 2012
Posts: 6,507
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Quote:
Please no! TR used to be what Dark Souls is now. There certainly is an audience for hard games and while I think that TR should be a tad more forgiving than Dark Souls, I think that about half of the puzzles and challenges of the optional tombs should be put onto the main path. |
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18-07-17, 10:13 | #23 |
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Joined: Mar 2013
Posts: 197
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Easily the hardest section of the game, which proves that CD could make the platforming somewhat challenging if they wanted to. The mutants were far more annoying than the actual platforming, however. Don't really have a problem with it anymore.
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18-07-17, 18:49 | #24 |
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Joined: Jan 2017
Posts: 1,155
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I probably died and spent more time in obelisk of Khamoon than Atlantis. I preferred the complexity of the original design to the level but no I wouldn't say it was too hard. I like harder platforming rather than all the difficulty being in the combat.
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23-08-17, 06:54 | #25 |
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Joined: Jan 2012
Posts: 1,320
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This was the place when I quit and binned that game.
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25-08-17, 12:31 | #26 |
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Joined: Jun 2007
Posts: 3,711
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I'm fine with it. It's challenging and demanding, but that is the point of something this far into the game. However, if you've mastered how to use the camera in tandem with Lara's movements, it isn't as difficult as many players make it out to be.
If I have any real complaints about it at this point, it's mostly that it feels like a section from a game and not something native to the setting - but that is a complaint that I can make about pretty much any game in this franchise prior to the reboot era. I prefer to the original game though. Give me this, with all of its design trappings and conceits, instead of the spike pits and boulder traps from the first game which felt irreconcilably out of place. |
28-08-17, 14:09 | #27 |
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Joined: Jun 2007
Posts: 3,549
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For years I held off finishing this game, because I got fed up with it when I got to Egypt, so I got to read a lot of angry and frustrated comments about the pyramid shaft.
When I finally decided it's time to take care of unfinished business about 2 years ago, I was finished with the shaft easily in 10 minutes. Way too short and easy if you jump directly for the grapple ring on the problematic (third?) platform. Talk about anticlimactic. |
29-08-17, 16:15 | #28 |
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Joined: Jun 2008
Posts: 4,475
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Loved it.
Beat it on my first try back in 2007, so I felt quite puzzled when I saw people complain how unfairly challenging in was. It felt just right to me. |
29-08-17, 18:59 | #29 |
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Joined: Jan 2012
Posts: 613
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The first time is pretty hard but after that it's kinda easy.
It's all in the camera control. |
30-08-17, 00:53 | #30 |
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Joined: Mar 2016
Posts: 2,562
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Like how people complain about the adrenaline dodge. I cannot understand it it is really easy to execute.
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