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Old 07-05-18, 01:38   #51
sapper
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Quote:
Originally Posted by -Roli- View Post
Thank you for the update!

(I'm having a problem, though. With every tr files I receive this error message: '0.1' is not a valid floating point value.)
I have uploaded a new exe that hopefully fixes the problem. Saves you having to change your regional settings.

Anyone whose PC uses "," for decimal separator should download this version.

fexinspect1_2rev13.zip

Copy into the existing fexinspect folder.

I have also updated the exe in the full package.

@Lwmte thanks for info.
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Old 07-05-18, 20:12   #52
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^

Works like a charm, thank you very much!
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Old 06-06-18, 21:49   #53
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I haven't read the thread at all, so I ask just in case:

Sapper, is it possible for a near future to implement a module that may give the chance to add/edit/delete objects and triggers in compiled levels?
The interface is pretty much cool to make the tool stronger and better!
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Old 07-06-18, 06:10   #54
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No plans to do this because b122251 is making such a program (called TRMOD) which will be better than anything I can do. Sounds very promising and may only be a console program. Progress is slow though but it will support all TR versions including PSX.

See http://www.tombraiderforums.com/showthread.php?t=209878

Note FexInspect version by SkateBoard Kid allows small modifications to a level, move objects, add objects.
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Old 07-06-18, 07:40   #55
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Originally Posted by sapper View Post
No plans to do this because b122251 is making such a program (called TRMOD) which will be better than anything I can do. Sounds very promising and may only be a console program. Progress is slow though but it will support all TR versions including PSX.
Thanks dude, I really didn't know about its life. Will check it!
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Old 16-10-18, 04:45   #56
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Default Update to revision 14

fexinspect1_2rev14_full.zip


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FexInspect 1.2 Revision 14 readme - sapper October 2018

Added: Ability to open TR4 levels with v130 soundmap.

Added: TRosetta Stone 3 flipeffect names displayed for TR1 to TR5. Flipeffects2.txt file required.

Changed: Increased max vertices and faces for meshes to 5000.

Bugfix: Incorrect textures were assigned to triangle faces in MQO and OBJ export if not all texture pages used.

Bugfix: Extra uint16 hex value for camera trigger now shown correctly in Trigger Details window. (Hopefully @Lwmte!)

Removed: Ability to save level.

Note there was only minimal testing!

Built in free Delphi 10.2 Tokyo Community Edition.
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Old 16-10-18, 08:51   #57
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Downloaded it, seems to be working right

I have 2 questions:

1. For lights there seem to be only Int1 and Int2 values shown. I understand from TR3 onward lights were coloured, meaning they should have RGB values stored somewhere? Would it be possible to retrieve those? I'm not sure how to interpret Int1 and Int2. In the editor(s) lights also have settings for range, an "inner" sphere and "outer" sphere, are these stored in the levels too?

2. Would it be possible to make the program window resizeable and have the panels adjust in size along with it? Current size might be a bit too small for bigger displays.
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Old 18-10-18, 01:31   #58
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Int1 and int2 (intensity1 and 2) only shown for TR1-TR3. See TRosettastone for meanings.

RGB and other values shown for TR5 and TR4 but I can add RGB for TR3 and can also add fade values for Tr1 to TR3

I don't think I can make UI bigger.
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Old 18-10-18, 09:39   #59
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Quote:
Originally Posted by sapper View Post
Int1 and int2 (intensity1 and 2) only shown for TR1-TR3. See TRosettastone for meanings.

RGB and other values shown for TR5 and TR4 but I can add RGB for TR3 and can also add fade values for Tr1 to TR3
Yes please!!

Quote:
I don't think I can make UI bigger.
Well too bad. You can't have them all
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Old 01-08-20, 10:31   #60
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Would it be possible to allow for the ability to edit triggers?
I would like to edit the fog trigger in Karnak to fix the misplaced blue fog. FexInspect is the only tool still being updated so I'm hoping you could help
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