07-05-18, 01:38 | #51 | |
Member
Joined: Sep 2007
Posts: 1,684
|
Quote:
Anyone whose PC uses "," for decimal separator should download this version. fexinspect1_2rev13.zip Copy into the existing fexinspect folder. I have also updated the exe in the full package. @Lwmte thanks for info. |
|
07-05-18, 20:12 | #52 |
Member
Joined: Jul 2007
Posts: 5,494
|
^
Works like a charm, thank you very much! |
06-06-18, 21:49 | #53 |
Member
Joined: Apr 2012
Posts: 651
|
I haven't read the thread at all, so I ask just in case:
Sapper, is it possible for a near future to implement a module that may give the chance to add/edit/delete objects and triggers in compiled levels? The interface is pretty much cool to make the tool stronger and better! |
07-06-18, 06:10 | #54 |
Member
Joined: Sep 2007
Posts: 1,684
|
No plans to do this because b122251 is making such a program (called TRMOD) which will be better than anything I can do. Sounds very promising and may only be a console program. Progress is slow though but it will support all TR versions including PSX.
See http://www.tombraiderforums.com/showthread.php?t=209878 Note FexInspect version by SkateBoard Kid allows small modifications to a level, move objects, add objects. |
07-06-18, 07:40 | #55 |
Member
Joined: Apr 2012
Posts: 651
|
Thanks dude, I really didn't know about its life. Will check it!
|
16-10-18, 04:45 | #56 | |
Member
Joined: Sep 2007
Posts: 1,684
|
Update to revision 14
fexinspect1_2rev14_full.zip
Quote:
|
|
16-10-18, 08:51 | #57 |
Member
Joined: Apr 2005
Posts: 9,208
|
Downloaded it, seems to be working right
I have 2 questions: 1. For lights there seem to be only Int1 and Int2 values shown. I understand from TR3 onward lights were coloured, meaning they should have RGB values stored somewhere? Would it be possible to retrieve those? I'm not sure how to interpret Int1 and Int2. In the editor(s) lights also have settings for range, an "inner" sphere and "outer" sphere, are these stored in the levels too? 2. Would it be possible to make the program window resizeable and have the panels adjust in size along with it? Current size might be a bit too small for bigger displays. |
18-10-18, 01:31 | #58 |
Member
Joined: Sep 2007
Posts: 1,684
|
Int1 and int2 (intensity1 and 2) only shown for TR1-TR3. See TRosettastone for meanings.
RGB and other values shown for TR5 and TR4 but I can add RGB for TR3 and can also add fade values for Tr1 to TR3 I don't think I can make UI bigger. |
18-10-18, 09:39 | #59 | ||
Member
Joined: Apr 2005
Posts: 9,208
|
Quote:
Quote:
|
||
01-08-20, 10:31 | #60 |
Inactive
Joined: Jan 2019
Posts: 143
|
Would it be possible to allow for the ability to edit triggers?
I would like to edit the fog trigger in Karnak to fix the misplaced blue fog. FexInspect is the only tool still being updated so I'm hoping you could help |
Thread Tools | |
|
|