07-08-17, 22:27 | #551 |
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Indeed. She looks, erm, more "healthy".
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07-08-17, 23:58 | #552 |
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amazing! so is that already the final version or is there still some work you want to do on it?
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08-08-17, 06:06 | #553 |
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This is the final version but there's room for some improvements in FBX efficiency: right now rotations are sampled for each frame because this is the only way to apply quaternion to Euler conversion so I could add a function that reconstruct Hermite splines and clamped curves in order to reduce the number of keyframes to the lowest possible.
Apart from this, atm all transformations (translation/rotation/scaling) are 1:1 identical with in-game ones. I'll probably upload the video this evening. Last edited by nakamichi680; 08-08-17 at 06:25. |
08-08-17, 11:01 | #554 |
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Wow, very impressive work there! Looking forward to see the video.
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08-08-17, 12:08 | #555 | |
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Quote:
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08-08-17, 16:01 | #556 |
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Last edited by nakamichi680; 08-08-17 at 16:22. |
08-08-17, 16:20 | #557 |
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^ Wow, really impressive!
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08-08-17, 16:25 | #558 |
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omg FLAWLESS. Really AMAZING job nakamichi! Can't wait for it to be released! That is if you would release it.
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08-08-17, 20:30 | #559 |
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Good job!
The mathematic explanation is wasted on me though |
09-08-17, 01:45 | #560 |
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Oh. My. God. A dream came true. I mean, I'm not even joking. |
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