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Old 07-08-17, 22:27   #551
Joey79100
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Indeed. She looks, erm, more "healthy".
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Old 07-08-17, 23:58   #552
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amazing! so is that already the final version or is there still some work you want to do on it?
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Old 08-08-17, 06:06   #553
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This is the final version but there's room for some improvements in FBX efficiency: right now rotations are sampled for each frame because this is the only way to apply quaternion to Euler conversion so I could add a function that reconstruct Hermite splines and clamped curves in order to reduce the number of keyframes to the lowest possible.
Apart from this, atm all transformations (translation/rotation/scaling) are 1:1 identical with in-game ones.

I'll probably upload the video this evening.

Last edited by nakamichi680; 08-08-17 at 06:25.
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Old 08-08-17, 11:01   #554
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Wow, very impressive work there! Looking forward to see the video.
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Old 08-08-17, 12:08   #555
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Quote:
Originally Posted by nakamichi680 View Post
This is the final version but there's room for some improvements in FBX efficiency: right now rotations are sampled for each frame because this is the only way to apply quaternion to Euler conversion so I could add a function that reconstruct Hermite splines and clamped curves in order to reduce the number of keyframes to the lowest possible.
Apart from this, atm all transformations (translation/rotation/scaling) are 1:1 identical with in-game ones.

I'll probably upload the video this evening.
omg i'm so excited
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Old 08-08-17, 16:01   #556
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A small taste of Lara's animations: https://drive.google.com/file/d/0ByI...ew?usp=sharing

Last edited by nakamichi680; 08-08-17 at 16:22.
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Old 08-08-17, 16:20   #557
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^ Wow, really impressive!
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Old 08-08-17, 16:25   #558
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omg FLAWLESS. Really AMAZING job nakamichi! Can't wait for it to be released! That is if you would release it.
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Old 08-08-17, 20:30   #559
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Good job!

The mathematic explanation is wasted on me though
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Old 09-08-17, 01:45   #560
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Oh.
My.
God.

A dream came true. I mean, I'm not even joking.
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