01-02-11, 15:40 | #1481 |
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Joined: Nov 2008
Posts: 20,726
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So it will move fine in XNA (the elbow)?
Thank you! I have to fix some smaller bugs first and then I will send you the model. |
01-02-11, 21:54 | #1482 | |
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Joined: May 2009
Posts: 1,109
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Quote:
Thanks for the advice mate!!! |
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01-02-11, 23:52 | #1483 |
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Joined: Nov 2008
Posts: 20,726
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I can imagine that weight painting would be extremely hard if you are colour blind.
A friend sent me a test to see if you are colour blind once, but it was actually a screamer (you know, when you have to look at something and suddenly a scary picture comes up and a very loud scream ). I was so angry. But I did laugh. Anyway, I moved the braid and the bones to another layer and pressed Ctrl +P, but I could not choose this: Armature from Bone heat. |
02-02-11, 06:14 | #1484 | |||
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Joined: Apr 2009
Posts: 3,226
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Use allways the latest Blender importer
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Install the latest Blender Importer Version 1.3 alpha from here Quote:
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Last edited by XNAaraL; 02-02-11 at 06:52. |
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02-02-11, 06:45 | #1485 | |
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Joined: Apr 2009
Posts: 3,226
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Quote:
With the new armature, please wait. I make some images and post this in the evening. Hint: Select first the mesh. Then select the Armature. Not on the other way And i make a whole new Armature for the braid and join and connect this with Lara - for better result's.
Last edited by XNAaraL; 02-02-11 at 06:48. |
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02-02-11, 06:58 | #1486 | |
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Joined: Oct 2009
Posts: 2,743
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The problem:
Assasins has contact me and send me his model, because he has a problem. He can export the .ascii from Blender with no warnings, but XNALara crashes, when he loads the model. So, I tried too. I export the .ascii with no warnings, but my mesh works fine in XNALara! I didn't touch the mesh, I just exported it! Can someone explains what happens here? Assasins is using the latest version of exporters. Quote:
DO NOT use Assasins model in any other way, except from testing! |
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02-02-11, 09:06 | #1487 | |
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Joined: Apr 2009
Posts: 3,226
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Quote:
Funktionier auch bei mir Ohne das .mesh file kann ich nur raten: "Assasins" benutzt nicht GeMeshAsciiToBin sondern MeshAsciiToBin von Dusan ? Maybe, "Assasins" do not use GeMeshAsciiToBin ? I need the .mesh file for say more. |
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02-02-11, 10:27 | #1488 |
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Joined: Oct 2009
Posts: 2,743
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Hmm... I didn't think of that..
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02-02-11, 13:59 | #1489 | |
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Joined: Nov 2008
Posts: 20,726
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Quote:
Thank you for the hint, it worked! I have sent you a pm. |
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02-02-11, 22:57 | #1490 |
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Joined: Sep 2010
Posts: 35
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How do we make objects like hats or guns appear on toggling "display accessories"?
Should I rename them as handgunhandleft or... how? |
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