30-12-16, 17:31 | #91 |
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Joined: Feb 2016
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Thanks! (I didn't see the new link :P) By the way, do you think it would be useful to add a WAD section to TRS? I mean, currently there are 2 (or more?) "specs": the one on TrSearch (which is technically just a C++ file containing struct defs) and IceBerg's PDF which is way more "complete". Putting that on TRS would allow people to edit it, etc (for example I've heard that MontyTRC (author of the new Tomb Editor) has made some discoveries in the WAD texture structures).
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31-12-16, 01:16 | #92 |
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Joined: Aug 2010
Posts: 1,809
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I think that WAD deserves its own chapter to be described. Why not? Only problem I see is TRS3 getting really bulky (and there are already proposals for PSX level file format chapter). I'm not sure if it should stay as a unified document or separated to several documents. While "Tomb Raider bible" concept is really attractive, it could be difficult to navigate.
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31-12-16, 12:27 | #93 |
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Joined: Feb 2016
Posts: 68
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Maybe make a wiki instead? Editing pages would be easier, and it would certainly be less bulky. If you can install MediaWiki on the server or make a Wikia for that, I can "port" the old TRS file into wiki pages.
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01-01-17, 00:47 | #94 |
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Joined: Aug 2010
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Yeah, thought about it recently. I'm planning to add object listings for every TR game (cause there wasn't such listings except super-old original TRS1 and human-unreadable trcatalog.xml one). It would be ideal if there's any asciidoc->wiki converter, so we can do it automatically.
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01-01-17, 15:35 | #95 |
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Joined: Oct 2014
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08-01-17, 14:36 | #96 |
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Joined: May 2007
Posts: 473
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I revised TR1 Entity Types List and I found an error: Slots #20-22 should be something like this:
20 - Warrior (Flying) - Flying Atlantean Warrior. 21 - Warrior (Shot) - On-Land Atlantean Warrior. It shots. It requires Slot #20 (Warrior - Flying) 22 - Warrior (No Shot) - On-Land Atlantean Warrior. It does not shot. It requires Slot #20 (Warrior - Flying) Note: Atlantean Warriors require slot #151 (Explosion Sprite) to perform explosion effect. In "City of Khamoon" level this slot is missing (In TR1 Gold Egyptian levels too), and for that reason, Atlantean mummies don't explode. I did this table long time ago, maybe it could be useful: Small & Big Egg Holders Flags (FexInspect): 00000-00 - Flying Warrior (No Shot) 00001-00 - Flying Warrior (Shot) 00010-00 - On-Land Warrior (No Shot) 00100-00 - Torso (No Shot) 01000-00 - Centaur Warrior (Shot) 10000-00 - On-Land Warrior (Shot) 11000-00 - Flying Warrior (Shot) PS: In TR2/3 Script Language List still missing Italian and Spanish. 0 - English 1 - French 2 - German 3 - American 4 - Japanese 5 - Italian 6 - Spanish Language ID is used in TR3 to show localized "Quadbike Track" & "Assault Course" strings. These strings are inside of game executable. Regards |
08-01-17, 16:11 | #97 | |
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Joined: Feb 2016
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Quote:
Where did you get that info from? |
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08-01-17, 16:30 | #98 |
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Joined: Aug 2010
Posts: 1,809
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Thanks, I have updated TR1 catalogues section, but left mutant egg OCB settings behind. I guess it's better to be put into TRWiki project which is currently in a start-up phase
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08-01-17, 17:05 | #99 | ||
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Joined: May 2007
Posts: 473
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Quote:
You can see the strings in this image (From my TR3 Patch: Extra Secret Fix Tutorial) PS: Two years ago I created my GameFlow: TR2/TR3 Script Compiler tool Quote:
Download: TR1 Object.h Recreation (08/01/2017) Regards Last edited by Suikaze Raider; 08-01-17 at 17:13. |
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08-01-17, 17:43 | #100 |
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Joined: Feb 2016
Posts: 68
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The values "Italian" and "Spanish" doesn't work with the original GAMEFLOW tool.
EDIT: Also, the original TR2 Italian TOMBPC.DAT file has LanguageID set to English. Last edited by zdimension; 08-01-17 at 17:44. |
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