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Old 19-10-18, 06:59   #141
b122251
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Originally Posted by Helegad View Post
So is this thing officially dead? That's such a shame
It is, isn't it? I don't know if it is "officially" dead, but given that there have been no updates in ages and the people making this have moved on to other projects, I think it somewhat unlikely that this project in it's current form will ever see completion. That being said, there are lots of people in the TR community. And a fair few of them are interested in the PSX formats (like me). I think we'll see similar projects from other people.
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Old 19-10-18, 08:37   #142
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I think he cancelled it due to Unfinished Business barely fitting onto PS1 and the Golden Mask simply being too much for a PS1 to handle.

With Unfinished Business, he had to change some enemies to get it to work. In Golden Mask I’d expect more would have to be changed which would get boring if all you faced were leopards.
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Old 19-10-18, 14:32   #143
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Old project that hasn't been updated for a long time.
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Old 19-10-18, 21:27   #144
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Originally Posted by annl View Post
I think he cancelled it due to Unfinished Business barely fitting onto PS1 and the Golden Mask simply being too much for a PS1 to handle.

With Unfinished Business, he had to change some enemies to get it to work. In Golden Mask I’d expect more would have to be changed which would get boring if all you faced were leopards.
It wouldn't totally kill the game to have a level split into two parts. I could absolutely live with that.
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Old 20-10-18, 06:33   #145
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Is there a reason TR I & II Gold were PC exclusives?
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Old 20-10-18, 06:40   #146
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Is there a reason TR I & II Gold were PC exclusives?
They were developed some time after the games they were expanding, and expansion packs for consoles weren't really a thing back in the day. Doesn't mean it didn't happen, it probably was just not worth the cost for releasing on consoles, especially since they were just a few levels.

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Old 27-10-18, 22:42   #147
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I've discussed the recent thread bump with Gh0stBlade and we decided to give a little update. The project was marked as "on hold" a few years ago, and I'm sad to say it hasn't really been worked on since. The project in its current state has the potential to look somewhat presentable:











Unfortunately, the two main issues are still unchanged:
1. Unknown mip mapping logic, resulting in screwed up textures shown in the distance. Example pic here.
2. Exceeded vertex Y size in certain rooms, which in practice means that affected rooms won't be rendered properly/fully. Example pic here.

Both issues are technically fixable: the first one will require extensive research/testing before implementation in the conversion tools and the second one will need level file manipulation (i.e. splitting rooms) to bypass limitations. The thing is that all issues (including the less severe ones) combined have made us question the feasibility so much that we don't consider the project worth the effort at this point in time. That is not to say it has been completely abandoned just yet. If Gh0stBlade ever dares to face this challenge again then I'll be glad to join him.
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Old 28-10-18, 18:52   #148
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That would be amazing, guys!
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Old 01-11-18, 10:23   #149
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Have you tried discussing with Arsunt about the problems? He knows a lot.
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