10-09-18, 09:22 | #11 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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I just checked with TRviewer, a TR tool that lets you look and even modify the animations of an item in a level....
Lara item has many animations, running, jumping, etc..... Braid (ponytail) item shows no animations at all, hence all animations are hard coded into the game code..... So the braid movement code will be... Braid stationary when Lara stationary Braid specific movements to do with Lara's movements on land Braid specific movements with swimming and underwater action Braid moving differently with the wind, only in outdoor areas So there is a lot of code required for this braid's different movements Last edited by The Great Chi; 10-09-18 at 09:38. |
10-09-18, 09:59 | #12 |
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Joined: Jan 2008
Posts: 5,140
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It's a basic integration of movement.
Since TR runs at fixed 30 FPS, you can easily implement physics without any obstacles. |
10-09-18, 19:31 | #13 |
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Joined: Nov 2007
Posts: 8,474
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Now I really want to know, you've piqued my interest
Do we not have access to the code? In fact have other people not rebuilt the engine from scratch, could we not ask them, surely they know? |
10-09-18, 20:46 | #14 | |
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Joined: Jan 2010
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Quote:
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10-09-18, 21:22 | #15 | |
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11-09-18, 13:58 | #16 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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Well we can see the effort that the Core design team put into making the TR2 braid move very realistically, which was impossible at the time for TR1 launch.
The banana jump... Though talking about realism where Lara has to obey the laws of physics, there is one such move that is 'more or less' impossible for a human, and that is the bendy jump or banana jump as I like to call it. When a human does a jump, that it, you move forward in that direction, but Lara can make a jump bend by using the direction keys while she is in mid air, and that gets her to 'just out of reach' ledges to catch. The banana jump move is not used very much in the normal official levels, but in many TRLE custom game's, especially TR4 games, there are a lot of devious custom game makers out there, who love to use bendy jumps to allow Lara to proceed in the game. So you have to get used to this move, Grrrh Here is a highly dramatic picture of Lara defying physics, where us poor humans cannot..... |
11-09-18, 15:08 | #17 |
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Joined: Apr 2008
Posts: 3,604
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I love how her braid moves along the water surface when doing strokes.
Even modern TR doesn't have it moving so realistically |
11-09-18, 15:21 | #18 |
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Joined: Jan 2010
Posts: 384
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It is quite possible for TR1 (with the same system requirements). It seems the developers didn't have enough time to make things right.
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11-09-18, 15:37 | #19 |
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Joined: Dec 2012
Posts: 1,225
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...im just now realising how bad i am at this stuff lol, i just assumed it was physics but i guess not quite
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11-09-18, 15:38 | #20 |
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