09-11-18, 13:18 | #401 |
Member
Joined: Jul 2010
Posts: 858
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Do you remember that dark Rayman, who copied all Rayman's moves, with a delay?
I would like to have an evil flaming Lara who acts like him https://www.youtube.com/watch?v=yoCOGqVLVh0&t=2s Once triggered, that evil Lara appears after two seconds and starts to make the same moves of Lara, so that she must run until the death of the enemy. If the evil Lara touches Lara, explodes and Lara dies like when she touches a mine in TR4. The only way to defeat that enemy is making her touching the water (like the fire ghost). Yes, I know that all this would be veeery difficult, but it could be a great idea, IMO Last edited by LGG_PRODUCTION; 09-11-18 at 13:21. |
24-02-19, 03:53 | #402 |
Member
Joined: Jan 2014
Posts: 249
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Hi
It would be nice if we have two loadscreens in one level. My level have both areas, outdoor and indoor. And I'm using Distance fog at outdoor. This is the loadscreen that I am going to use.↓ As you see, when I save the data in indoor, the loadscreen will become ugly... If we can use two LoadCamera= commands in one level, we can have two loadscreens in one level. Is it possible with plugins? Last edited by Alisa97; 24-02-19 at 08:02. |
24-02-19, 10:04 | #403 |
Member
Joined: Mar 2012
Posts: 3,741
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Maybe you could use the GT_LOADED_GAME condition to make a trigger that would force changing the fog just before the game starts showing the load screen? This way it would always look right.
Oh and sorry for being off topic, but maybe your fog could be a by more bluesish/violetish, or your rock textures maybe, so it blends with the horizon better. |
24-02-19, 11:00 | #404 | ||
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Joined: Dec 2011
Posts: 4,881
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Quote:
But that works for different sections of the level, if that is okay for you, not collaterally. And, as I say in the note of that trigger (see Trigger's Help for that trigger): Quote:
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24-02-19, 11:38 | #405 | |||
Member
Joined: Jan 2014
Posts: 249
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Quote:
GlobalTrigger=6, IGNORE, GT_LOADED_SAVEGAME, IGNORE, IGNORE, 1, IGNORE Triggergroup=1, $2000, 227, $49,>;F227-Weather. Fog. Set <&>End Fog limit for Distance fog 47 sectors When I load the savedata of outdoor, the loadscreen become ugly. When I add F62↓, the loadscreen of indoor appears with fog! This is very bad. Triggergroup=1, $2000, 62, $0,>;F62-Weather. Fog. Disable Volumetric FX (Enable fog Distance) $2000, 227, $49,>;F227-Weather. Fog. Set <&>End Fog limit for Distance fog 47 sectors EDIT: I was mistaken. When I add F62↓, the loadscreen of outdoor become ugly, and after the loading, the game screen become whitish. Quote:
But I need more tests. Quote:
I searched with "loadscreen". I'll try it. EDIT: F528! - it's another great plugin! I put F528 on the same floor that I set F61. (The floor of the entrance to the cave) F61-Weather. Fog. (Disable fog Distance) ENABLE fog, F528-Change LoadCamera parameters with PARAM_LOAD_CAMERA(1) indoor. And I put F528 on the same floor that I set F62. (The floor of the exit from the cave) F62-Weather. Fog. Disable Volumetric FX (Enable fog Distance), F528-Change LoadCamera parameters with PARAM_LOAD_CAMERA(2) outdoor When I load the savedata of indoor, the loadscreen is of indoor without fog. When I load the savedata of outdoor, the loadscreen is of outdoor with fog. It's perfect! Thank you for nice plugin! Last edited by Alisa97; 25-02-19 at 12:28. |
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28-04-19, 14:23 | #406 | |
Member
Joined: Oct 2014
Posts: 269
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Quote:
« Conditions that can check the distance between two moveables/statics (instead of just being able to check Lara's distance to an object), by AkyV » |
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28-04-19, 15:53 | #407 |
Moderator
Joined: Dec 2011
Posts: 4,881
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It is already done, but not available yet, because there are other features in the plugin as well that are still WIP. However, it surely will be released later this year.
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28-04-19, 23:31 | #408 |
Golden
Joined: Oct 2009
Posts: 11,535
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Is it actually possible to change the aiming system and make it similar to TR1-3 through a plugin?
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29-04-19, 12:32 | #409 |
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Joined: Mar 2019
Posts: 687
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29-04-19, 15:23 | #410 |
Golden
Joined: Oct 2009
Posts: 11,535
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