14-01-17, 11:08 | #111 |
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Joined: May 2008
Posts: 4,306
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I love how it looks both classic and new! I especially like the first screenshot, it sure looks fun to explore those baths.
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14-01-17, 22:38 | #112 |
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Joined: Jul 2007
Posts: 4,183
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I like you chose the concrete, underused in the original game.
I only have one hope. That these metal towers are climbable. |
14-01-17, 23:15 | #113 |
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Joined: Jul 2008
Posts: 341
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thanks for theses nices words .
Unfortunely not, these metals towers are not climbable but I assure you there will have a nice gameplay around it . This bonus level will have nice surprises if players found the first 7 secrets in levels 1 and 2 with more weapons and treasures . |
15-01-17, 00:06 | #114 |
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Joined: Aug 2016
Posts: 201
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Looking great Sylvain...
I love your style and I can't wait for play these levels What about those Asian levels? |
15-01-17, 10:42 | #115 |
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Joined: Jul 2008
Posts: 341
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Thanks Thiago .
About the asia levels ... well, I don't really know. My idea to finsih it was to retexturing it with a mix of Asia/steampunk and so conclude this asia levels and steampunk levels in only one adventure. And "maybe" stop my levelbuilder career after that . Building take to me a lot of time and I have a lot of personnals projects I want to do. |
15-01-17, 11:29 | #116 | |
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Joined: Apr 2005
Posts: 9,208
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Quote:
TRLE is time consuming because of the ways it handles room creation and level building in general, hopefully with a new level editor the process could be sped up significantly (even if just by having the 3D view work faster, smoother and more accurately) and people will find it more pleasurable. |
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15-01-17, 17:24 | #117 |
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Joined: Jul 2008
Posts: 341
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I don't think a new editor change something in my case .
I'ts hard to find a good story but also a good gameplay that we have never or not really seen. For me building is not just create 3d rooms, put some objects and place a switch to open a door. I like take my time to create landscapes like the mist lake in Bloody Sun or the giant cave in Summertime Sadness ... but also create gameplay around these landscape that can be original and fun . But that take too many time . |
15-01-17, 17:42 | #118 |
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Joined: Jul 2007
Posts: 4,183
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Organic landscapes are all handcraft so a new editor wouldn't help - but it could drop the room rendering system which requires a lot of time to navigate through. It's just so weird, they could use draw distance to avoid crashing. Other editors for HOMM3 or GTA2 are also from '99 but they allow to make a whole map in one chunk and I love them.
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15-01-17, 19:42 | #119 |
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Joined: Jun 2014
Posts: 5,288
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Holy crap those screens are beautiful
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15-01-17, 20:57 | #120 | ||
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Joined: Apr 2005
Posts: 9,208
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Quote:
Quote:
Last edited by Dustie; 15-01-17 at 20:59. |
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