01-06-17, 05:29 | #11 | |
Member
Joined: Apr 2014
Posts: 260
|
Quote:
As for export options, I think most people here use Metasequoia. I may add more options later but there are more important things that I am trying to finish first. |
|
01-06-17, 10:18 | #12 |
Member
Joined: Nov 2007
Posts: 7,582
|
^ Sounds quite handy TBH.. the amount of times I've had to keep importing objects into Meta to compare the size.
I made an object yesterday, and because I hadn't compared it to another object (like a table or Lara herself) then it was far too big LOL |
01-06-17, 13:45 | #13 |
Member
Joined: Mar 2012
Posts: 3,741
|
I hate TRF. I was writing a long post in Quick Reply, and as I've taken too long to write, it got me disconnected, but after login in again, it just said it couldn't post so I had to push Back... but as I was writing in Quick Reply, there was no way to get back what I had written.
Well, at least it will allow me to reorganize my post. |
01-06-17, 13:58 | #14 |
Member
Joined: Aug 2008
Posts: 12,070
|
Most people here use metasequoia only because most tools have export option to metaseq only. So it's not really a matter of choice/preferences but plain constraint. Thankfully it's slowly changing with Saper's efforts in adding new export options to STRPIX, but we're still far from making TRLE tools compatible with much better 3d editing alternatives.
|
01-06-17, 16:11 | #15 |
Member
Joined: Mar 2012
Posts: 3,741
|
^
This is true. Many people would love to use other tools like Blender or 3DS Max but can't. This tool is exactly the kind of tool we need. And this project comes around the same time other interesting things (Tomb Editor and plugins in TRNG) have appeared. Thank you so much for doing this. So far it is already great, the fact that it is almost all-in-one, modern, and includes many useful features even other individual tools can't do (transparency, lighting or shine for example)... It's a great gift. And it's already close to being really great. But obviously nothing is perfect, so there are several things I want to suggest if you don't mind (but these are suggestions, just my opinion, you can take what you want or nothing at all, it's your program!). There are many, but the fact that I've been able to list all of this (which is everything that has crossed my mind) is because I think that's all it would need to do what it does just right. Understand: it's already very near to a wonderful tool and these are suggestions to bring it even closer. Modifications:
Additions:
Performance:
Crashes (obviously ):
Also, I don't really understand two things: In the vertex editor, there's a Shade category in the ribbon. There's a slider with its value displayed next to it, then another number, then the Set button. I guess the slider and its value are the shade strength. But what about the other number ? Same for the Shine in the Face editor: there are two numbers... Plus there is an additional Set button (with Unset too), it's not obvious what it is for. But in my opinion there shouldn't even be any Set button, you should just have to select the face(s), move the slider, and the changes should apply instantly. And, the Resize texture window has the same problem: two numbers each time, and no idea what this other number is for. Last question: do you plan to add other (big) features in possible future versions, like a sprite editor, a sound editor, or even an animation editor? Just curious. Good luck with that tool! Last edited by Joey79100; 01-06-17 at 16:14. |
01-06-17, 18:00 | #16 |
Member
Joined: Apr 2014
Posts: 260
|
Thanks Joey79100 for the feedback. Some of the things you said were on my mind but I didn't do them in order to save time.
I am trying to finish the big things first (animation editor, mesh tree editor, finishing the object editor, etc.) The number on the right is the increase increment. For example, if you want to move a mesh three clicks you can type 256 in the right box and press an arrow button three times. Every time you click an arrow button the value on the right will be added to or subtracted from the value on the left. In designing this app I tried to faithfully follow the structure of the WAD file. In the WAD file there is a field for setting the face shine on/off and another filed for setting the shine intensity (in the range 0-31), so you can set the shine intensity even if the shine attribute is turned off. You may find it illogical but this is how it is in the WAD file. Similarly, the WAD file has a shade value for each individual vertex (in the range 0-8191). As far as I know, StrPix does not allow you to change individual vertex shades. Normally, I expected crashes so I made the app generate a lengthy error description when it crashes. Could you send me the error descriptions as private messages? Especially the one involving the face texture set button. I am aware of the performance issue when statics are displayed. This is because statics tend to have shades and transparency. Rendering shades, shine, and transparency slows down the engine. I wanted to put options in the settings to disable the rendering of those features. It will be available in the next release. You will be able to untick them and that should speed up the display. |
02-06-17, 18:41 | #17 | |||||
Member
Joined: Mar 2012
Posts: 3,741
|
Quote:
Quote:
Quote:
Quote:
Would you like me to send you the WADs that can't be saved? Quote:
Oh, by the way, another crash: the Settings button at the top right of the window. I never managed to open it either. |
|||||
02-06-17, 19:56 | #18 |
Member
Joined: Apr 2014
Posts: 260
|
Sure. That will be very useful if it is only this WAD that causes the crash, but if all WADs cause the crash on your machine then no.
Can you try opening one of the original TR4 WADs and see if there are crashes? If you can use the original WADs without problems, then please send me the WAD that causes the crash. |
02-06-17, 20:23 | #19 |
Member
Joined: Mar 2012
Posts: 3,741
|
I've been able to save other (original) Wads.
Here were two Wads. A classic one, and one only with TRAngel's AOD Lara skin (well, extracted from my Wad, I haven't tried with the original download). At first I thought it was because of the LARA object, because as soon as I put it in a working WAD, TRWad to TRWest Compatibility tool is not able to open that Wad. But even without it it crashes, so I'm not sure. Last edited by Joey79100; 02-06-17 at 21:15. Reason: Link deleted as the problem didn't come from the Wads |
02-06-17, 20:27 | #20 |
Member
Joined: Oct 2014
Posts: 269
|
Thanks for your hard work !
|
Thread Tools | |
|
|