04-02-11, 18:52 | #1501 |
Member
Joined: Apr 2009
Posts: 3,226
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Your are wellcome.
You want to protect your model from changes by others?
No problem! Move the file Generic_Item.mesh over my new program "ModProtector". The result is a new directory with all data for XNALara. The mesh is protected against changes. A Readme.txt is generated. Download Link ModProtector |
04-02-11, 20:09 | #1502 |
Member
Joined: Nov 2008
Posts: 20,726
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Thanks!
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04-02-11, 22:48 | #1503 |
Member
Joined: May 2009
Posts: 1,109
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Hey lovely mates!
I have a little but annoying problem: I'm trying to put my Lili Hair on a Lara Model, but when I try to scale the hair armature and I export it, when I reimport it back, it's not scaled!!!! It comes back in its original size!!! GRRR! Thanks a lot in advance to everybody will help me!!! |
05-02-11, 16:27 | #1504 | |
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Joined: Apr 2009
Posts: 3,226
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Quote:
Or: Resize with Blender descript here . See also Frequently Made Mistakes - 4 The MOD have a wrong size Richtig so ist es leider. Verändere die Göße in XNALara nach der hier beschriebenen Methode. Oder: Verändere die Größe mit Blender nach der hier beschriebenen Methode. Siehe auch Häufige Probleme - 4. Das Modell hat in XNALara die falsche Grösse |
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05-02-11, 16:55 | #1505 |
Member
Joined: Jun 2006
Posts: 638
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Hello, please help me!
I have read many tutorials on this forum but I still can't do what I want to do. I would like to create a static (not poseable) model for XNALara, with a diffuse and a bump texture. I ripped a revolver from a game (with 3D Ripper) so I have the model in OBJ format and its textures (1 normal texture and 1 bump texture for the whole model). The OBJ contains 5 meshes (parts of the revolver) and each mesh has a Standard material (I applied it in 3ds Max). Do I need Blender and all the ASCII-MESH stuff to display a bump texture on a static model in XNALara, or can I do it simply by editing the MTL file or applying bump texture to the OBJ in Blender or 3ds Max and then export it to XNALara? If I need Blender, could someone help me with the correct versions of Python please? Because: I've downloaded and installed Blender 2.49b and Python 2.7.1. However, when I start Blender, in the black windows it says: No Python found, only built-in modules are used. Blender says it is written with Python 2.6.2; but I can't found this version downloadable anywhere! EDIT: oops, I've written this in a deutsch forum ^^" maybe someone could still help me? Last edited by AgentFalkan; 05-02-11 at 17:03. Reason: Wrong thread? |
05-02-11, 17:27 | #1506 |
Member
Joined: Mar 2003
Posts: 19,852
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I thought i could try something and it Almost worked.
http://img560.imageshack.us/img560/3393/95092820.jpg I used the Shirt from Dizzydoil and streched the lower half downwards, then i tried to matched the Shirt with the Body and cut around the Neckline. I Deleted parts of Alister, but i kept the Neck Piece Shirt. Only Problem is, Alister has No Arms and i Need Arms if someone could make it please. So, what do you think. Original http://img72.imageshack.us/img72/2725/79614195.jpg Last edited by daventry; 05-02-11 at 17:51. |
05-02-11, 18:12 | #1507 | ||
Member
Joined: Apr 2009
Posts: 3,226
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Quote:
the forum is the right one. English are ok. I make the translation to german. You do not need Blender and the whole .mesh.ascii stuff You can edit the .mtl file. Look here Code:
newmtl MaterialA map_Kd texture_diffuse.png map_Kn texture_bump.png Then:
The tutorial are here. Translation needet, i know. Blender 2.49b and Python 2.7.1. works fine. I have used this version with installer. All Links are here. BTW: Blender need not Python for the .obj importer or exporter Python are required only for the .mesh.ascii format . ============= German language =================== Um eine Bump-Map zu einem Modell hinzuzufügen genügt notepad. Für ein unbewegliches Modell wird hierzu die Datei mit der Erweiterung .mtl editiert. Code:
newmtl MaterialA map_Kd texture_diffuse.png map_Kn texture_bump.png Die aktuellen Download Links für Blender, Python oder alle meine Skripte und Programme findet ihr immer hier. Eine Anleitung, um unbewegliche Modelle im .obj Format für XNALara bereitzustellen ist hier. Vieleicht übersetzt es ja jemand freundlicherweise ins Englische Quote:
Last edited by XNAaraL; 05-02-11 at 19:47. |
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05-02-11, 18:18 | #1508 |
Member
Joined: Mar 2003
Posts: 19,852
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I have to Request Arms, i thought i could just ask here and have someone build in a Tutorial for me on How to Create Arms.
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05-02-11, 19:08 | #1509 | |
Member
Joined: Apr 2009
Posts: 3,226
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Quote:
Why you do not use the "bare" arms from a other model and make a combination (like your "Modding Art" model) ? Maybe Chris by Italian_Utent? Das ist was anderes. Dann bist Du hier richtig. Benutze einfach die Arme eines vorhanden Modells und erstelle eine Kombination. Last edited by XNAaraL; 05-02-11 at 19:54. |
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05-02-11, 19:55 | #1510 |
Member
Joined: Mar 2003
Posts: 19,852
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I just put Girl Legs with Shoes on Alister, its Very Funny.
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