07-04-18, 20:32 | #1221 |
Member
Joined: Aug 2008
Posts: 12,070
|
Not sure what's going on but when I leave 2D Map open for a while I get unhandled exception. This is the message:
Code:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.OverflowException: Overflow error. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.FillRectangle(Brush brush, Single x, Single y, Single width, Single height) at TombEditor.Controls.DepthBar.Draw(PaintEventArgs e, Size parentControlSize, Level level, Vector2 cursorPos, Func`3 getRoomBrush) at TombEditor.Controls.Panel2DMap.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- TombEditor Assembly Version: 1.0.8.0 Win32 Version: 1.0.8 CodeBase: file:///D:/TombEditor/TombEditor.exe ---------------------------------------- System.Numerics.Vectors Assembly Version: 4.1.3.0 Win32 Version: 4.6.25519.03 CodeBase: file:///D:/TombEditor/System.Numerics.Vectors.DLL ---------------------------------------- System.Runtime Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 built by: NET471REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 built by: NET471REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- NLog Assembly Version: 4.0.0.0 Win32 Version: 4.4.5422 CodeBase: file:///D:/TombEditor/NLog.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 built by: NET471REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 built by: NET471REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- DarkUI Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/TombEditor/DarkUI.DLL ---------------------------------------- TombLib Assembly Version: 1.0.8.0 Win32 Version: 1.0.8.0 CodeBase: file:///D:/TombEditor/TombLib.DLL ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.ServiceModel Assembly Version: 4.0.0.0 Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- NLog.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.2.3.167 CodeBase: file:///D:/TombEditor/NLog.Windows.Forms.DLL ---------------------------------------- System.Runtime.Extensions Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Extensions/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.Extensions.dll ---------------------------------------- SharpDX.Toolkit.Graphics Assembly Version: 2.4.2.0 Win32 Version: 2.4.2 CodeBase: file:///D:/TombEditor/SharpDX.Toolkit.Graphics.DLL ---------------------------------------- SharpDX Assembly Version: 2.4.2.0 Win32 Version: 2.4.2 CodeBase: file:///D:/TombEditor/SharpDX.DLL ---------------------------------------- SharpDX.Direct3D11 Assembly Version: 2.4.2.0 Win32 Version: 2.4.2 CodeBase: file:///D:/TombEditor/SharpDX.Direct3D11.DLL ---------------------------------------- SharpDX.DXGI Assembly Version: 2.4.2.0 Win32 Version: 2.4.2 CodeBase: file:///D:/TombEditor/SharpDX.DXGI.DLL ---------------------------------------- SharpDX.Toolkit Assembly Version: 2.4.2.0 Win32 Version: 2.4.2 CodeBase: file:///D:/TombEditor/SharpDX.Toolkit.DLL ---------------------------------------- SharpDX.Toolkit.Compiler Assembly Version: 2.4.2.0 Win32 Version: 2.4.2 CodeBase: file:///D:/TombEditor/SharpDX.Toolkit.Compiler.DLL ---------------------------------------- SharpDX.D3DCompiler Assembly Version: 2.4.2.0 Win32 Version: 2.4.2 CodeBase: file:///D:/TombEditor/SharpDX.D3DCompiler.DLL ---------------------------------------- Pfim Assembly Version: 0.4.4.0 Win32 Version: 0.4.4 CodeBase: file:///D:/TombEditor/Pfim.DLL ---------------------------------------- System.IO Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.IO.dll ---------------------------------------- TombLib.Forms Assembly Version: 1.0.8.0 Win32 Version: 1.0.8.0 CodeBase: file:///D:/TombEditor/TombLib.Forms.DLL ---------------------------------------- System.Text.Encoding Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Text.Encoding/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Text.Encoding.dll ---------------------------------------- CH.SipHash Assembly Version: 1.0.2.0 Win32 Version: 1.0.2.0 CodeBase: file:///D:/TombEditor/CH.SipHash.DLL ---------------------------------------- NAudio Assembly Version: 1.8.4.0 Win32 Version: 1.8.4.0 CodeBase: file:///D:/TombEditor/NAudio.DLL ---------------------------------------- MiniZ.Net Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/TombEditor/MiniZ.Net.DLL ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 built by: NET471REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
07-04-18, 21:17 | #1222 |
Member
Joined: Apr 2005
Posts: 9,208
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Can you describe the circumstances under which that happens? PRJ or PRJ2 file, right after the editor is started or after working for a while (how long?), every time you go to 2D map or not?...
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07-04-18, 21:58 | #1223 |
Member
Joined: Apr 2016
Posts: 252
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I'm getting this error when I try to build the level. It started happening after I textured the surface of some water
There was an error. Message: Specified argument was out of the range of valid values. Parameter name: texture.Area |
07-04-18, 22:39 | #1224 |
Member
Joined: Apr 2005
Posts: 9,208
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Please keep a copy of your PRJ2 the way it is now and send it to Monty, preferably together with the WAD and texture set, so he can investigate
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08-04-18, 05:41 | #1225 |
Member
Joined: Aug 2008
Posts: 12,070
|
PRJ2, version 1.0.8. I don't really have to keep it open for too long. Whenever I open 2D Map and use depth probe the editor crashes after a while. I can send prj if you want.
Also, when you crop rooms with diagonal walls, the editor doesn't know how to delete them, so they float in the air afterwards outside of room boundaries. Suggestion: add a feature to toggle all rooms at once, so you can see the entire level and if rooms don't clip with each other. Last edited by Caesum; 08-04-18 at 09:29. |
08-04-18, 15:55 | #1226 |
Tomb Editor
Joined: Mar 2010
Posts: 506
|
I've added a new voice in the show dropdown button (where you can show/hide moveables for example) for drawing all rooms of the level.
I don't have any problem with depth bar, probably the issue is already fixed for the next update. I've just fixed the bug with diagonal walls @LGG_PRODUCTION sounds will work better with the new update. @Dustie mist seems to work fine in current codebase. Last edited by MontyTRC; 08-04-18 at 16:04. |
11-04-18, 22:19 | #1227 |
Tomb Editor
Joined: Mar 2010
Posts: 506
|
Development news
The next update is very near. I'm in a test phase, it's working everything fine except for some sounds (but the WAD I've tried had not all samples so maybe it's the cause). I will not add new features, I'm just testing and tuning the great work done in the last weeks. I can't give a release date yet, but we are talking about some days. |
12-04-18, 13:50 | #1228 |
Member
Joined: Sep 2017
Posts: 5
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I found the program much easier to build than the classic trle..
Thank you for making this |
12-04-18, 16:37 | #1229 |
Tomb Editor
Joined: Mar 2010
Posts: 506
|
Thank you
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12-04-18, 17:16 | #1230 |
Member
Joined: Mar 2018
Posts: 632
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Thank you very much for this perfect brand new level editor !
But I wanted to ask a question ... Maybe you feel like it's a really dumb question ... so sorry . Could you please create a new level editor exactly like the current one , but with NG features ? Is that possible or no ? Because I use Tomb Raider Next Generation Engine which is created by Paolone , and wanted to know that could you please REBOOT the NGLE and TRNG editor ? |
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