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Old 07-04-18, 20:32   #1221
Caesum
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Not sure what's going on but when I leave 2D Map open for a while I get unhandled exception. This is the message:

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OverflowException: Overflow error.
   at System.Drawing.Graphics.CheckErrorStatus(Int32 status)
   at System.Drawing.Graphics.FillRectangle(Brush brush, Single x, Single y, Single width, Single height)
   at TombEditor.Controls.DepthBar.Draw(PaintEventArgs e, Size parentControlSize, Level level, Vector2 cursorPos, Func`3 getRoomBrush)
   at TombEditor.Controls.Panel2DMap.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
TombEditor
    Assembly Version: 1.0.8.0
    Win32 Version: 1.0.8
    CodeBase: file:///D:/TombEditor/TombEditor.exe
----------------------------------------
System.Numerics.Vectors
    Assembly Version: 4.1.3.0
    Win32 Version: 4.6.25519.03
    CodeBase: file:///D:/TombEditor/System.Numerics.Vectors.DLL
----------------------------------------
System.Runtime
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
NLog
    Assembly Version: 4.0.0.0
    Win32 Version: 4.4.5422
    CodeBase: file:///D:/TombEditor/NLog.DLL
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DarkUI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/TombEditor/DarkUI.DLL
----------------------------------------
TombLib
    Assembly Version: 1.0.8.0
    Win32 Version: 1.0.8.0
    CodeBase: file:///D:/TombEditor/TombLib.DLL
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.ServiceModel
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
NLog.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.2.3.167
    CodeBase: file:///D:/TombEditor/NLog.Windows.Forms.DLL
----------------------------------------
System.Runtime.Extensions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Extensions/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.Extensions.dll
----------------------------------------
SharpDX.Toolkit.Graphics
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///D:/TombEditor/SharpDX.Toolkit.Graphics.DLL
----------------------------------------
SharpDX
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///D:/TombEditor/SharpDX.DLL
----------------------------------------
SharpDX.Direct3D11
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///D:/TombEditor/SharpDX.Direct3D11.DLL
----------------------------------------
SharpDX.DXGI
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///D:/TombEditor/SharpDX.DXGI.DLL
----------------------------------------
SharpDX.Toolkit
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///D:/TombEditor/SharpDX.Toolkit.DLL
----------------------------------------
SharpDX.Toolkit.Compiler
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///D:/TombEditor/SharpDX.Toolkit.Compiler.DLL
----------------------------------------
SharpDX.D3DCompiler
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///D:/TombEditor/SharpDX.D3DCompiler.DLL
----------------------------------------
Pfim
    Assembly Version: 0.4.4.0
    Win32 Version: 0.4.4
    CodeBase: file:///D:/TombEditor/Pfim.DLL
----------------------------------------
System.IO
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.IO.dll
----------------------------------------
TombLib.Forms
    Assembly Version: 1.0.8.0
    Win32 Version: 1.0.8.0
    CodeBase: file:///D:/TombEditor/TombLib.Forms.DLL
----------------------------------------
System.Text.Encoding
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Text.Encoding/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Text.Encoding.dll
----------------------------------------
CH.SipHash
    Assembly Version: 1.0.2.0
    Win32 Version: 1.0.2.0
    CodeBase: file:///D:/TombEditor/CH.SipHash.DLL
----------------------------------------
NAudio
    Assembly Version: 1.8.4.0
    Win32 Version: 1.8.4.0
    CodeBase: file:///D:/TombEditor/NAudio.DLL
----------------------------------------
MiniZ.Net
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/TombEditor/MiniZ.Net.DLL
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Old 07-04-18, 21:17   #1222
Dustie
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Can you describe the circumstances under which that happens? PRJ or PRJ2 file, right after the editor is started or after working for a while (how long?), every time you go to 2D map or not?...
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Old 07-04-18, 21:58   #1223
Octo
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I'm getting this error when I try to build the level. It started happening after I textured the surface of some water

There was an error. Message: Specified argument was out of the range of valid values.
Parameter name: texture.Area
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Old 07-04-18, 22:39   #1224
Dustie
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Quote:
Originally Posted by Octo View Post
I'm getting this error when I try to build the level. It started happening after I textured the surface of some water

There was an error. Message: Specified argument was out of the range of valid values.
Parameter name: texture.Area
Please keep a copy of your PRJ2 the way it is now and send it to Monty, preferably together with the WAD and texture set, so he can investigate
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Old 08-04-18, 05:41   #1225
Caesum
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PRJ2, version 1.0.8. I don't really have to keep it open for too long. Whenever I open 2D Map and use depth probe the editor crashes after a while. I can send prj if you want.

Also, when you crop rooms with diagonal walls, the editor doesn't know how to delete them, so they float in the air afterwards outside of room boundaries.

Suggestion: add a feature to toggle all rooms at once, so you can see the entire level and if rooms don't clip with each other.

Last edited by Caesum; 08-04-18 at 09:29.
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Old 08-04-18, 15:55   #1226
MontyTRC
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I've added a new voice in the show dropdown button (where you can show/hide moveables for example) for drawing all rooms of the level.
I don't have any problem with depth bar, probably the issue is already fixed for the next update.
I've just fixed the bug with diagonal walls

@LGG_PRODUCTION sounds will work better with the new update.

@Dustie mist seems to work fine in current codebase.

Last edited by MontyTRC; 08-04-18 at 16:04.
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Old 11-04-18, 22:19   #1227
MontyTRC
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Development news
The next update is very near. I'm in a test phase, it's working everything fine except for some sounds (but the WAD I've tried had not all samples so maybe it's the cause).
I will not add new features, I'm just testing and tuning the great work done in the last weeks. I can't give a release date yet, but we are talking about some days.
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Old 12-04-18, 13:50   #1228
BrunoDiogo
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I found the program much easier to build than the classic trle..
Thank you for making this
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Old 12-04-18, 16:37   #1229
MontyTRC
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Thank you
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Old 12-04-18, 17:16   #1230
TheLostSecret
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Quote:
Originally Posted by MontyTRC View Post
Thank you
Thank you very much for this perfect brand new level editor !

But I wanted to ask a question ... Maybe you feel like it's a really dumb question ... so sorry .

Could you please create a new level editor exactly like the current one , but with NG features ? Is that possible or no ? Because I use Tomb Raider Next Generation Engine which is created by Paolone , and wanted to know that could you please REBOOT the NGLE and TRNG editor ?
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