04-08-18, 11:07 | #11 |
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Posts: 1,225
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lmao my dumbass saw the title and thought you meant settings as in the deleted Germany levels etc
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05-08-18, 11:14 | #12 | |
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10-08-18, 20:55 | #13 |
Golden
Joined: May 2005
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I just noticed you updated your guide with this new setting. I'd advise against using "fixed function" hardware, as this will implicitely disable most of the advanced effects (like reflections, etc.), as these are implemented using shaders. I haven't found a way to get rid of the flickering yet, though.
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11-08-18, 12:31 | #14 |
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Some comparison screenshots of the game with different settings selected in 'Step 11: getting the settings right' would certainly make things clearer. For example, how does the colour depth affects graphics in the game?
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11-08-18, 14:06 | #15 | |
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^ the colour depth is important for the size of your color palette and for preventing color banding. With 16 bit of resolution you have 65536 colors, with 32 bit you have 16.7 million colors.
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- NO bump mapping - NO reflections - NO specular map - NO glow - NO high quality water And I'm not 100% sure but you'll probably miss fog and heat haze effect too. |
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11-08-18, 18:05 | #16 | |
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11-08-18, 18:53 | #17 |
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^It's anti-aliasing.
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11-08-18, 19:25 | #18 |
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11-08-18, 20:03 | #19 | ||
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EDIT: updated! Apparently your system lacks power to render everything in 60fps. You're probably running on an older PC or a laptop. Turning it off will result in greater performance but in exchange for a more rugged look on all the objects, buildings,... Personally, I advise turning down the graphics until you reach a smooth 60 fps. Last edited by Maverin; 24-08-18 at 17:04. |
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11-08-18, 20:09 | #20 | |
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It is a Intel(R) HD Graphics 4600. I get a 40 till 60 fps. EDIT: problem solved. My Render Type was at Hardware / Hardware shader and not software. Software with 8 samples does the trick. Last edited by red_lion; 11-08-18 at 20:17. |
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