21-06-07, 12:09 | #1 |
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Joined: Mar 2004
Posts: 2,045
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Motion Sensing for the Xbox 360
Add a Tiltboard to the Xbox 360 controller make it waggle-tastic
As wonderfully ergonomic the Xbox 360 controller may be, it lacks a feature that Wii and PlayStation 3 controllers have: motion control. But thanks to a third-party modification, the Xbox 360 controller will sense tilting motions and translate them into movement in-game. Talismoon’s motion sensing upgrade, called the tiltboard, is a circuit board loaded with ICs and solder points much like those forbidden modchips andmust be placed inside the controller casing and requires the soldering of seven wires. The Tiltboard senses motion in a similar way that it does on the PlayStation 3’s SIXAXIS controller and maps it to the controller’s right analog stick. The modification adds two buttons on the back of the controller, which are used to control various functions. For example, the tilt maybe enabled or disabled, along with adjusting the sensitivity, angle and inverted settings. As the Tiltboard is an unsupported controller modification, it is unlikely at any game developers will tool their software specifically to support this aftermarket motion control. Pricing on the Tilt Board is said to be $39.99 and Talismoon plans to distribute the product to various e-tailers across 12 countries including the US, UK, Canada, China, Australia, and many others. Another company called XCM is already shipping its version of the motion sensor called Bestilt which only requires 5 solder points and retails for roughly $38. Source:DailyTech Last edited by Henhead; 21-06-07 at 12:11. |
21-06-07, 19:48 | #2 |
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Joined: Mar 2005
Posts: 13,848
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Seems rather silly to me.
If the games aren't specifically designed for it, it can't possibly work right. |
21-06-07, 22:40 | #3 | |
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Joined: May 2007
Posts: 612
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Quote:
whats the point in paying money for something which is utterly useless ? |
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