23-01-17, 15:18 | #11 | ||
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That's correct. As far as I know there are only some tools to convert levels into PSX compatible format but they don't work without editing, so I guess only programmers can do anything with them. Gh0stBlade surely knows a lot about it since he's the only one who actually looked into the leaked PSX devkit:
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As far as I can see there are some WAD related files in the PSX devkit, but I think they are for PSX version. Last edited by Caesum; 23-01-17 at 15:20. |
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24-01-17, 00:58 | #12 |
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We can turn prj files to psx files ? How ?
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24-01-17, 13:24 | #13 |
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I'd like to know that too, I don't remember anything for level converting in the PSX dev package... I remember there are tools to convert WAD files such as the sound files (.vob?) and something else, but not an actual level compiler...
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24-01-17, 13:29 | #14 | |
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http://www.tombraiderforums.com/show...3&postcount=12 |
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24-01-17, 13:32 | #15 | |
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That's why I thought about the WAD files for PS1 versions. I think that might be the key, there are tools to change WAD files to PS1 format, but I remember I couldn't figure out how to get them to work and what to convert exactly. Plus, they are DOS apps as far as I can remember and I struggled to get them to work through DosBox, which was uncomfortable enough when you don't really know how to get something to work in the first place. I would have to get on a Windows XP machine to try things with it again, although I must admit I'm not too motivated to do it, since I don't find the concept of converting levels to PS1 appealing. My current interests lay in new editors and engines, not in playing custom levels on PS1. Last edited by Dustie; 24-01-17 at 13:35. |
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24-01-17, 16:33 | #16 |
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I think that TR5 could use some modding yes
Id love to see it modded , do you have some kind of list of the stuff you found ? |
03-02-17, 15:57 | #17 | |
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I'm not very active too =P. |
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03-02-17, 16:05 | #18 |
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That's too bad, for a moment you got us excited.
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