26-02-17, 13:54 | #41 |
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Joined: Jan 2013
Posts: 261
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Ah, OK! I hadn't realized that! I'm intrigued by the new gameplay elements in the screenshots as well - that Venice room seems to be new, and I can't wait to see where that ladder in the first Bartoli's Hideout screenshot leads to! Not to mention, the broken bridge below the zip line in The Great Wall, which I've been looking forward to exploring ever since I played the demo!
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26-02-17, 14:23 | #42 |
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Joined: Apr 2016
Posts: 2,002
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I played the demo a while ago and it was so great, I loved it ! Especially the visuals and the atmosphere which were stunning. I was afraid that it was abandonned but I'm so so glad it's not !!!
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26-02-17, 16:19 | #43 | |
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Joined: Jul 2007
Posts: 4,183
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I'm very skeptical, won't rate until I play. I recently tried Daoine's TR1 remake, it was like half the experience. No problem for ordinary custom level but remakes are not such. If you're a newbie failing to run the original TR you may try the remake instead and not even know how much you missed. Also it's possibly one of the first custom levels you try, so when you see it rated so high it may discourage you from trying all wonderful games we made. This can now happen to this TR2 remake, it can become a blessing or a curse. You need to be very, VERY careful.
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26-02-17, 16:23 | #44 |
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Joined: Apr 2005
Posts: 9,208
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I'm excited to play this, especially the Venice part
Maybe you could release this in parts? So that people won't have to wait forever to play it. And maybe you'll have more motivation after releasing each part to finish the next one... |
26-02-17, 16:43 | #45 | |||
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Joined: Dec 2008
Posts: 13,122
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That's the plan! The "sections" on the first post are how I want to release it. If this was a group project I would rather not release in "parts" but I feel like I need to on this occasion like you said, to further motivate me. Otherwise it could take too long and I may not even release anything! |
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26-02-17, 17:20 | #46 |
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Joined: Feb 2009
Posts: 3,851
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@^
Releasing in parts also gives you the opportunity to gather feedback, which could help you improve the future parts. And we all want to play this now so it's great for the rest of us too.
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26-02-17, 17:28 | #47 |
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Joined: Dec 2008
Posts: 13,122
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haha yeah exactly! I tried to get it to as least amount of parts as I could. I think the first section is probably the worst out of all of them so I'm glad I'm towards the end of that. I just think Venice which takes up 3 levels is a pain to build because it's quite overused and boring. I'm never building venice levels again! lol
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26-02-17, 17:58 | #48 |
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Joined: Jul 2003
Posts: 33,352
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Looking great!
I really like the atmosphere you have going. Great lighting! |
26-02-17, 18:39 | #49 |
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Joined: Aug 2013
Posts: 709
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Yes! I seen your gameplay video of this game a while back, it looks amazing how HD the textures are, I can't wait to play!!
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26-02-17, 19:55 | #50 | |
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Joined: Jul 2007
Posts: 4,183
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I cannot decide how the game feels to me or how it affects people. What I can do is try to understand what the game is meant to say but you're also the one who can help it.
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