19-07-08, 21:24 | #21 | |
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Last edited by [Xmas]; 19-07-08 at 21:35. |
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19-07-08, 21:30 | #22 |
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19-07-08, 21:35 | #23 |
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All right, you have the same problem than dcw123.
Renaming d3d9.dll is not a good idea, because if a game fing d3d9.dll in the same folder than his executable, it will use it as a library. Here, d3d9.dll is a modified library of the windows d3d9.dll which is used only by the game (tomb raider). If you rename it, it is not the default library and it will not be called by the game (and it will used the windows default d3d9.dll) Tomb Raider seems to use some functions of d3d9_33.dll when it calls the modified d3d9.dll. In my computer, the enb's d3d9.dll got all the functions calls to the game requirement's libraries, but maybe my game doesn't use d3d9_33.dll, maybe it uses another dx9 library. My system is windows XP sp2 - directx9 - 7800GTX So, after reflexion : 1) Maybe I don't have d3d9_33.dll, so : a) have you got dx9 or dx10 ? b) have you got xp or vista (or ...) ? 2) Maybe some functions called by the enb's d3d9.dll are not presents in your system, so : a) is directx updated to the last version ? b) same question with your graphic drivers. Last edited by olipro; 19-07-08 at 21:37. |
19-07-08, 21:40 | #24 |
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Oops...
1) a) dx9 b) xp sp2 2) a) yep b) Radeon X1950 Series |
19-07-08, 22:07 | #25 |
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try this enbseries.ini so, it is built for you graphic card (and the 2)b) question was : is your graphic driver updated to the last version ?) : Code:
[PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=0 AlternativeDepth=0 AllowAntialias=0 BugFixMode=1 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 AdditionalConfigFile=enbseries2.ini [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 DepthBias=100 EnableDepthOfField=0 [INPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=20 ChromePower=10 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=100 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=1 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=0 [BLOOM] BloomPowerDay=20 BloomFadeTime=2000 BloomConstantDay=5 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=3 BloomPowerNight=25 BloomConstantNight=5 BloomCurveNight=3 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=1 BloomMaxLimit=100 [SSAO] UseFilter=1 OcclusionQuality=1 FilterQuality=1 DarkeningLevel=30 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLighting=0 FadeDistance=50 UseForAlphaTest=1 UseForAlphaBlend=1 [COLORCORRECTION] DarkeningAmountDay=10 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=-20 GammaCurveDay=0 GammaCurveNight=3 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=0 [SHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=1 FilterQuality=1 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=40 MotionBlurRotation=40 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=1 DOFFocusRange=70 DOFBlurinessRange=5 |
19-07-08, 22:10 | #26 | |
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Quote:
I download DirectX 9.0c pack, I try it. Yeah and I don't know my graphic driver's last version... |
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20-07-08, 04:33 | #27 |
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The game calls d3d9.dll when communicating with the computer and d3d9.dll calls the latest d3d9_xx.dll lib.
If the file d3d9_33.dll is missing you have not an updated directx!.There are a lot of directx9c which is dated instead of an "updatenumberchange". DX9c seems to stopped at just dx9c but is still updated a few times. Simply update your directx to the latest and you'll be fine. I don't know but maybe d3d9_32.dll, d3d9_33.dll and d3d9_34.dll all belongs to "directx9c". Update is easiest done via windowsupdate. By updating you get all versions of the d3d9_xx.dll's up to date. Personally i've never heard of enb before and got really curious! Now i'm off to try it with my polarized 3d-rig!!! This has got to be awesome! cheers Last edited by Likay; 20-07-08 at 11:47. |
20-07-08, 08:37 | #28 |
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W.o.w
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20-07-08, 09:01 | #29 |
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Indeed, dx was not updated to the last version actually
I knew it ... ^^ dcw123, do the same thing, even if you got dx9.0c, it's not really the last version. Update with win update Last edited by olipro; 20-07-08 at 09:03. |
20-07-08, 09:02 | #30 |
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looks like a reeeeeallly light blurry blue filter if you ask me, lol. thats a bit mean (truth is im jealous!!! >:O ) cool find!
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